Undetermined thieving satchel (#36201)

* yippee!

* no toolboxes allowed

* sprite, descriptions
This commit is contained in:
ScarKy0
2025-04-01 00:32:31 +02:00
committed by GitHub
parent 2688a867df
commit 115313dded
13 changed files with 125 additions and 93 deletions

View File

@@ -1,5 +1,7 @@
using Content.Server.Thief.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.Thief;
using Robust.Server.GameObjects;
using Robust.Server.Audio;
@@ -17,6 +19,8 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
public override void Initialize()
{
@@ -37,6 +41,10 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
if (backpack.Comp.SelectedSets.Count != backpack.Comp.MaxSelectedSets)
return;
EntityUid? spawnedStorage = null;
if (backpack.Comp.SpawnedStoragePrototype != null)
spawnedStorage = Spawn(backpack.Comp.SpawnedStoragePrototype, _transform.GetMapCoordinates(backpack.Owner));
foreach (var i in backpack.Comp.SelectedSets)
{
var set = _proto.Index(backpack.Comp.PossibleSets[i]);
@@ -44,10 +52,20 @@ public sealed class ThiefUndeterminedBackpackSystem : EntitySystem
{
var ent = Spawn(item, _transform.GetMapCoordinates(backpack.Owner));
if (TryComp<ItemComponent>(ent, out var itemComponent))
_transform.DropNextTo(ent, backpack.Owner);
{
if (spawnedStorage != null)
_storage.Insert(spawnedStorage.Value, ent, out _, playSound: false);
else
_transform.DropNextTo(ent, backpack.Owner);
}
}
}
_audio.PlayPvs(backpack.Comp.ApproveSound, backpack.Owner);
if (spawnedStorage != null)
_hands.TryPickupAnyHand(args.Actor, spawnedStorage.Value);
// Play the sound on coordinates of the backpack/toolbox. The reason being, since we immediately delete it, the sound gets deleted alongside it.
_audio.PlayPvs(backpack.Comp.ApproveSound, Transform(backpack.Owner).Coordinates);
QueueDel(backpack);
}
private void OnChangeSet(Entity<ThiefUndeterminedBackpackComponent> backpack, ref ThiefBackpackChangeSetMessage args)