diff --git a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs index ecfc85daca..e85be90dc3 100644 --- a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs +++ b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs @@ -873,6 +873,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem // Unfortunately heat returns caustic group so can't just use the damagegroup in that instance. case "Burn": case "Heat": + case "Radiation": case "Cold": Audio.PlayPredicted(new SoundPathSpecifier("/Audio/Items/welder.ogg"), target, user, AudioParams.Default.WithVariation(DamagePitchVariation)); break;