Add evac shuttle test. (#27152)
* Add evac shuttle test. * Fix typo in comment
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@@ -40,6 +40,10 @@ public sealed partial class ShuttleSystem
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public const float FTLMassLimit = 300f;
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// I'm too lazy to make CVars.
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// >:(
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// Confusingly, some of them already are cvars?
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// I.e., shuttle transit time???
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// TODO Shuttle: fix spaghetti
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private readonly SoundSpecifier _startupSound = new SoundPathSpecifier("/Audio/Effects/Shuttle/hyperspace_begin.ogg")
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{
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