diff --git a/Resources/Textures/_CP14/Shaders/wave.swsl b/Resources/Textures/_CP14/Shaders/wave.swsl index beed1f4f4c..a6d84d2ee4 100644 --- a/Resources/Textures/_CP14/Shaders/wave.swsl +++ b/Resources/Textures/_CP14/Shaders/wave.swsl @@ -3,9 +3,9 @@ preset raw; varying highp vec2 Pos; varying highp vec4 VtxModulate; -uniform highp float Speed = 3.0; -uniform highp float Dis = 10.0; -uniform highp float Offset = 0.0; +uniform highp float Speed; +uniform highp float Dis; +uniform highp float Offset; void fragment() { // Re-create base mvp @@ -21,4 +21,4 @@ void vertex() { UV = mix(modifyUV.xy, modifyUV.zw, tCoord); UV2 = tCoord2; VtxModulate = zFromSrgb(modulate); -} \ No newline at end of file +}