improve noir glasses shader (#37996)

* improve noir glasses shader

* tweak values
This commit is contained in:
slarticodefast
2025-06-02 18:16:10 +02:00
committed by GitHub
parent 79e0ed38d1
commit 1441effed2
9 changed files with 131 additions and 17 deletions

View File

@@ -0,0 +1,33 @@
using Content.Shared.Inventory.Events;
using Content.Shared.Overlays;
using Robust.Client.Graphics;
namespace Content.Client.Overlays;
public sealed partial class NoirOverlaySystem : EquipmentHudSystem<NoirOverlayComponent>
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private NoirOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
_overlay = new();
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<NoirOverlayComponent> component)
{
base.UpdateInternal(component);
_overlayMan.AddOverlay(_overlay);
}
protected override void DeactivateInternal()
{
base.DeactivateInternal();
_overlayMan.RemoveOverlay(_overlay);
}
}