improve noir glasses shader (#37996)
* improve noir glasses shader * tweak values
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@@ -85,6 +85,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowSyndicateIconsComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<ShowCriminalRecordIconsComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<BlackAndWhiteOverlayComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, RefreshEquipmentHudEvent<NoirOverlayComponent>>(RefRelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<EquipmentVerb>>(OnGetEquipmentVerbs);
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SubscribeLocalEvent<InventoryComponent, GetVerbsEvent<InnateVerb>>(OnGetInnateVerbs);
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10
Content.Shared/Overlays/NoirOverlayComponent.cs
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10
Content.Shared/Overlays/NoirOverlayComponent.cs
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@@ -0,0 +1,10 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Overlays;
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/// <summary>
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/// Makes the entity see everything with a sin city shader (everything in black and white, except red) by adding an overlay.
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/// When added to a clothing item it will also grant the wearer the same overlay.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class NoirOverlayComponent : Component;
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