Merge hotfix into master (#37001)
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@@ -39,8 +39,7 @@ public sealed class KillPersonConditionSystem : EntitySystem
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return 1f;
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var targetDead = _mind.IsCharacterDeadIc(mind);
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var targetMarooned = !_emergencyShuttle.IsTargetEscaping(target) &&
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_emergencyShuttle.ShuttlesLeft;
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var targetOnShuttle = _emergencyShuttle.IsTargetEscaping(mind.OwnedEntity.Value);
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if (!_config.GetCVar(CCVars.EmergencyShuttleEnabled) && requireMaroon)
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{
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requireDead = true;
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@@ -50,8 +49,17 @@ public sealed class KillPersonConditionSystem : EntitySystem
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if (requireDead && !targetDead)
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return 0f;
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if (requireMaroon) // if evac is still here and target hasn't boarded, show 50% to give you an indicator that you are doing good
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return targetMarooned ? 1f : _emergencyShuttle.EmergencyShuttleArrived ? 0.5f : 0f;
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// Always failed if the target needs to be marooned and the shuttle hasn't even arrived yet
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if (requireMaroon && !_emergencyShuttle.EmergencyShuttleArrived)
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return 0f;
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// If the shuttle hasn't left, give 50% progress if the target isn't on the shuttle as a "almost there!"
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if (requireMaroon && !_emergencyShuttle.ShuttlesLeft)
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return targetOnShuttle ? 0f : 0.5f;
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// If the shuttle has already left, and the target isn't on it, 100%
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if (requireMaroon && _emergencyShuttle.ShuttlesLeft)
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return targetOnShuttle ? 0f : 1f;
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return 1f; // Good job you did it woohoo
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}
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@@ -648,18 +648,11 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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if (!EmergencyShuttleArrived)
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return false;
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// check each emergency shuttle
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// check if target is on an emergency shuttle
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var xform = Transform(target);
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foreach (var stationData in EntityQuery<StationEmergencyShuttleComponent>())
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{
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if (stationData.EmergencyShuttle == null)
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continue;
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if (IsOnGrid(xform, stationData.EmergencyShuttle.Value))
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{
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return true;
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}
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}
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if (HasComp<EmergencyShuttleComponent>(xform.GridUid))
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return true;
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return false;
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}
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