Engine Entity Anchoring Changes (#4195)
* Converted all SnapGridPositionChangedEvent subscriptions to AnchorStateChangedEvent. * Fixes power tests with new anchored requirements. * Moved AnchorableComponent into construction. AnchorableComponent now uses Transform.Anchored. * Fixed bug with nodes, power works again. * Adds lifetime stages to Component. * Update Engine to v0.4.70.
This commit is contained in:
@@ -14,7 +14,7 @@ namespace Content.Client.Window
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<WindowSmoothDirtyEvent>(HandleDirtyEvent);
|
||||
SubscribeLocalEvent<WindowComponent, SnapGridPositionChangedEvent>(HandleSnapGridMove);
|
||||
SubscribeLocalEvent<WindowComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
|
||||
}
|
||||
|
||||
private void HandleDirtyEvent(WindowSmoothDirtyEvent ev)
|
||||
@@ -25,9 +25,9 @@ namespace Content.Client.Window
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleSnapGridMove(EntityUid uid, WindowComponent component, SnapGridPositionChangedEvent args)
|
||||
private static void HandleAnchorChanged(EntityUid uid, WindowComponent component, AnchorStateChangedEvent args)
|
||||
{
|
||||
component.SnapGridOnPositionChanged();
|
||||
component.AnchorStateChanged();
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
|
||||
Reference in New Issue
Block a user