TriggerSystem improvements (#35762)
* desynchronizer real * yaml stuff from slarti branch * C# stuff * oops * fix triggers * atomize PR --------- Co-authored-by: Flareguy <woaj9999@outlook.com>
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@@ -173,6 +173,8 @@
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damage:
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types:
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Poison: 5
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- type: TriggerOnCollide
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fixtureID: projectile
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- type: entity
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id: ProjectilePolyboltCarp
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@@ -181,8 +183,9 @@
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description: Nooo, I don't wanna be fish!
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categories: [ HideSpawnMenu ]
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components:
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- type: PolymorphOnCollide
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- type: PolymorphOnTrigger
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polymorph: WizardForcedCarp
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- type: TriggerWhitelist
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whitelist:
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components:
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- Body
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@@ -194,8 +197,9 @@
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description: Nooo, I don't wanna be monkey!
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categories: [ HideSpawnMenu ]
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components:
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- type: PolymorphOnCollide
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- type: PolymorphOnTrigger
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polymorph: WizardForcedMonkey
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- type: TriggerWhitelist
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whitelist:
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components:
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- Body
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@@ -212,8 +216,9 @@
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layers:
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- state: spell
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color: brown
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- type: PolymorphOnCollide
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- type: PolymorphOnTrigger
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polymorph: WizardWallDoor
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- type: TriggerWhitelist
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whitelist:
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components:
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- Airlock
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@@ -262,8 +267,9 @@
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description: KnoH KnoH!
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categories: [ HideSpawnMenu ]
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components:
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- type: PolymorphOnCollide
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- type: PolymorphOnTrigger
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polymorph: WizardForcedCluwne
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- type: TriggerWhitelist
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whitelist:
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components:
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- Body
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@@ -291,8 +297,9 @@
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description: Nooo, I don't wanna be bread!
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categories: [ HideSpawnMenu ]
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components:
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- type: PolymorphOnCollide
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- type: PolymorphOnTrigger
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polymorph: BreadMorph
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- type: TriggerWhitelist
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whitelist:
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components:
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- Body
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