Fix NoAirWhenFullyAirBlocked (#12709)
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@@ -241,6 +241,7 @@ public sealed partial class AtmosphereSystem
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// We set the directions that are air-blocked so far,
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// as you could have a full obstruction with only 4 directional air blockers.
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directions |= obstructingComponent.AirBlockedDirection;
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args.NoAir |= obstructingComponent.NoAirWhenFullyAirBlocked;
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if (directions.IsFlagSet(args.Direction))
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{
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