Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361)

* Add BreakOnDropItem, update do afters, remove unnecessary declarations

* bola

* Changed my mind about the nuke

* gennies too

* Make the comments more clear.

* Sorry for the trailing commas

* Revert "Sorry for the trailing commas"

This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd.

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-08-08 04:39:46 -07:00
committed by GitHub
parent bd51cf330b
commit 190ceda02e
29 changed files with 74 additions and 68 deletions

View File

@@ -48,7 +48,7 @@ public sealed class BotanySwabSystem : EntitySystem
{
Broadcast = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
});
}

View File

@@ -287,7 +287,7 @@ namespace Content.Server.Construction
{
BreakOnDamage = false,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
};
var started = _doAfterSystem.TryStartDoAfter(doAfterEventArgs);

View File

@@ -488,7 +488,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = false
NeedHand = false,
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);

View File

@@ -128,7 +128,7 @@ public sealed partial class EnsnareableSystem
/// <param name="component">The ensnaring component</param>
public void TryFree(EntityUid target, EntityUid user, EntityUid ensnare, EnsnaringComponent component)
{
//Don't do anything if they don't have the ensnareable component.
// Don't do anything if they don't have the ensnareable component.
if (!HasComp<EnsnareableComponent>(target))
return;
@@ -140,7 +140,7 @@ public sealed partial class EnsnareableSystem
BreakOnMove = breakOnMove,
BreakOnDamage = false,
NeedHand = true,
BlockDuplicate = true,
BreakOnDropItem = false,
};
if (!_doAfter.TryStartDoAfter(doAfterEventArgs))

View File

@@ -159,7 +159,6 @@ namespace Content.Server.Forensics
var cleanDelay = cleanForensicsEntity.Comp.CleanDelay;
var doAfterArgs = new DoAfterArgs(EntityManager, user, cleanDelay, new CleanForensicsDoAfterEvent(), cleanForensicsEntity, target: target, used: cleanForensicsEntity)
{
BreakOnHandChange = true,
NeedHand = true,
BreakOnDamage = true,
BreakOnMove = true,

View File

@@ -259,7 +259,8 @@ namespace Content.Server.Kitchen.EntitySystems
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
BreakOnDropItem = false,
};
_doAfter.TryStartDoAfter(doAfterArgs);

View File

@@ -77,7 +77,7 @@ public sealed class SharpSystem : EntitySystem
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
};
_doAfterSystem.TryStartDoAfter(doAfter);
return true;

View File

@@ -85,8 +85,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
DistanceThreshold = SharedInteractionSystem.InteractionRange,
BreakOnDamage = true,
BreakOnMove = true,
BreakOnHandChange = false,
NeedHand = true
NeedHand = true,
},
out var doAfterId);
@@ -166,7 +165,6 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
{
BreakOnDamage = true,
BreakOnMove = true,
BreakOnHandChange = false,
NeedHand = true
},
out var doAfterId);
@@ -245,7 +243,6 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
{
DistanceThreshold = SharedInteractionSystem.InteractionRange,
BreakOnDamage = true,
BreakOnHandChange = false,
NeedHand = true
},
out var doAfterId);
@@ -324,8 +321,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
{
BreakOnDamage = true,
BreakOnMove = true,
BreakOnHandChange = false,
NeedHand = true
NeedHand = true,
},
out var doAfterId);

View File

@@ -169,7 +169,7 @@ namespace Content.Server.Medical.BiomassReclaimer
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, delay, new ReclaimerDoAfterEvent(), reclaimer, target: args.Target, used: args.Used)
{
NeedHand = true,
BreakOnMove = true
BreakOnMove = true,
});
}

View File

@@ -119,8 +119,6 @@ public sealed class DefibrillatorSystem : EntitySystem
return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.DoAfterDuration, new DefibrillatorZapDoAfterEvent(),
uid, target, uid)
{
BlockDuplicate = true,
BreakOnHandChange = true,
NeedHand = true,
BreakOnMove = !component.AllowDoAfterMovement
});

View File

@@ -89,7 +89,7 @@ public sealed class HealthAnalyzerSystem : EntitySystem
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
NeedHand = true,
BreakOnMove = true
BreakOnMove = true,
});
var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));

View File

@@ -590,7 +590,7 @@ public sealed class NukeSystem : EntitySystem
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
};
if (!_doAfter.TryStartDoAfter(doAfter))

View File

@@ -73,8 +73,10 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.StartTime, new GeneratorStartedEvent(), uid, uid)
{
BreakOnDamage = true, BreakOnMove = true, RequireCanInteract = true,
NeedHand = true
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
BreakOnDropItem = false,
});
}

View File

@@ -54,7 +54,7 @@ public sealed class ResistLockerSystem : EntitySystem
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = false //No hands 'cause we be kickin'
NeedHand = false, //No hands 'cause we be kickin'
};
resistLockerComponent.IsResisting = true;

View File

@@ -57,10 +57,9 @@ public sealed class SprayPainterSystem : SharedSprayPainterSystem
{
BreakOnMove = true,
BreakOnDamage = true,
CancelDuplicate = true,
// multiple pipes can be sprayed at once just not the same one
DuplicateCondition = DuplicateConditions.SameTarget,
NeedHand = true
NeedHand = true,
};
args.Handled = DoAfter.TryStartDoAfter(doAfterEventArgs);

View File

@@ -95,7 +95,7 @@ public sealed class StickySystem : EntitySystem
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new StickyDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnMove = true,
NeedHand = true
NeedHand = true,
});
}
else
@@ -149,7 +149,7 @@ public sealed class StickySystem : EntitySystem
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new StickyDoAfterEvent(), uid, target: uid)
{
BreakOnMove = true,
NeedHand = true
NeedHand = true,
});
}
else