refactor: simple radial menu for easier creation (#34639)
* it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always * feat: simple radial menu prototype for easier creation * refactor: cleanup, restored emote filtering, button models now have class hierarchy * refactor: remove usage of closure from 'outside code' * refactor: remove non existing type from UiControlTest * refactor: remove unused using * refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu * refactor: whitespaces * refactor: subscribe for dispose on existing radial menus * feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu * fix: AI door menu now can be closed by verb if it gets unpowered * refactor: simplify hiding border, extended xml-doc for simple radial menu settings * refactor: remove linq * fix: fix AI radial action serialization using invalid type * refactor: fix duplicate ShowDeviceNotRespondingPopup for AI by properly checking if it can interact * refactor: whitespaces, changed list to array in simple radial button preparing methods --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
This commit is contained in:
@@ -1,10 +1,10 @@
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Input;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Input;
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namespace Content.Client.UserInterface.Controls;
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@@ -143,11 +143,8 @@ public class RadialMenu : BaseWindow
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return children.First(x => x.Visible);
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}
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public bool TryToMoveToNewLayer(string newLayer)
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public bool TryToMoveToNewLayer(Control newLayer)
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{
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if (newLayer == string.Empty)
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return false;
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var currentLayer = GetCurrentActiveLayer();
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if (currentLayer == null)
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@@ -161,7 +158,7 @@ public class RadialMenu : BaseWindow
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continue;
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// Hide layers which are not of interest
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if (result == true || child.Name != newLayer)
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if (result == true || child != newLayer)
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{
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child.Visible = false;
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}
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@@ -186,6 +183,19 @@ public class RadialMenu : BaseWindow
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return result;
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}
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public bool TryToMoveToNewLayer(string targetLayerControlName)
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{
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foreach (var child in Children)
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{
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if (child.Name == targetLayerControlName && child is RadialContainer)
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{
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return TryToMoveToNewLayer(child);
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}
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}
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return false;
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}
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public void ReturnToPreviousLayer()
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{
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// Close the menu if the traversal path is empty
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@@ -296,9 +306,15 @@ public sealed class RadialMenuOuterAreaButton : RadialMenuTextureButtonBase
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public class RadialMenuTextureButton : RadialMenuTextureButtonBase
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{
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/// <summary>
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/// Upon clicking this button the radial menu will be moved to the named layer
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/// Upon clicking this button the radial menu will be moved to the layer of this control.
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/// </summary>
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public string TargetLayer { get; set; } = string.Empty;
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public Control? TargetLayer { get; set; }
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/// <summary>
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/// Other way to set navigation to other container, as <see cref="TargetLayer"/>,
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/// but using <see cref="Control.Name"/> property of target <see cref="RadialContainer"/>.
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/// </summary>
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public string? TargetLayerControlName { get; set; }
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/// <summary>
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/// A simple texture button that can move the user to a different layer within a radial menu
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@@ -311,7 +327,7 @@ public class RadialMenuTextureButton : RadialMenuTextureButtonBase
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private void OnClicked(ButtonEventArgs args)
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{
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if (TargetLayer == string.Empty)
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if (TargetLayer == null && TargetLayerControlName == null)
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return;
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var parent = FindParentMultiLayerContainer(this);
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@@ -319,7 +335,14 @@ public class RadialMenuTextureButton : RadialMenuTextureButtonBase
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if (parent == null)
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return;
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parent.TryToMoveToNewLayer(TargetLayer);
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if (TargetLayer != null)
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{
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parent.TryToMoveToNewLayer(TargetLayer);
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}
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else
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{
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parent.TryToMoveToNewLayer(TargetLayerControlName!);
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}
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}
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private RadialMenu? FindParentMultiLayerContainer(Control control)
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@@ -387,7 +410,7 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
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private Color _hoverBorderColorSrgb = Color.ToSrgb(new Color(87, 91, 127, 128));
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/// <summary>
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/// Marker, that control should render border of segment. Is false by default.
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/// Marker, that controls if border of segment should be rendered. Is false by default.
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/// </summary>
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/// <remarks>
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/// By default color of border is same as color of background. Use <see cref="BorderColor"/>
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@@ -400,13 +423,6 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
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/// </summary>
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public bool DrawBackground { get; set; } = true;
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/// <summary>
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/// Marker, that control should render separator lines.
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/// Separator lines are used to visually separate sector of radial menu items.
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/// Is true by default
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/// </summary>
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public bool DrawSeparators { get; set; } = true;
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/// <summary>
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/// Color of background in non-hovered state. Accepts RGB color, works with sRGB for DrawPrimitive internally.
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/// </summary>
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@@ -520,7 +536,7 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
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DrawAnnulusSector(handle, containerCenter, _innerRadius * UIScale, _outerRadius * UIScale, angleFrom, angleTo, borderColor, false);
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}
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if (!_isWholeCircle && DrawSeparators)
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if (!_isWholeCircle && DrawBorder)
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{
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DrawSeparatorLines(handle, containerCenter, _innerRadius * UIScale, _outerRadius * UIScale, angleFrom, angleTo, SeparatorColor);
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}
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@@ -0,0 +1,8 @@
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<ui:SimpleRadialMenu xmlns="https://spacestation14.io"
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xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
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BackButtonStyleClass="RadialMenuBackButton"
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CloseButtonStyleClass="RadialMenuCloseButton"
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VerticalExpand="True"
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HorizontalExpand="True"
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MinSize="450 450">
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</ui:SimpleRadialMenu>
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279
Content.Client/UserInterface/Controls/SimpleRadialMenu.xaml.cs
Normal file
279
Content.Client/UserInterface/Controls/SimpleRadialMenu.xaml.cs
Normal file
@@ -0,0 +1,279 @@
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using Robust.Client.UserInterface;
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using System.Numerics;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Shared.Utility;
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using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Input;
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namespace Content.Client.UserInterface.Controls;
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[GenerateTypedNameReferences]
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public partial class SimpleRadialMenu : RadialMenu
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{
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private EntityUid? _attachMenuToEntity;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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public SimpleRadialMenu()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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}
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public void Track(EntityUid owner)
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{
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_attachMenuToEntity = owner;
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}
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public void SetButtons(IEnumerable<RadialMenuOption> models, SimpleRadialMenuSettings? settings = null)
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{
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ClearExistingChildrenRadialButtons();
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var sprites = _entManager.System<SpriteSystem>();
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Fill(models, sprites, Children, settings ?? new SimpleRadialMenuSettings());
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}
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public void OpenOverMouseScreenPosition()
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{
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var vpSize = _clyde.ScreenSize;
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OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
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}
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private void Fill(
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IEnumerable<RadialMenuOption> models,
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SpriteSystem sprites,
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ICollection<Control> rootControlChildren,
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SimpleRadialMenuSettings settings
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)
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{
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var rootContainer = new RadialContainer
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{
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HorizontalExpand = true,
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VerticalExpand = true,
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InitialRadius = settings.DefaultContainerRadius,
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ReserveSpaceForHiddenChildren = false,
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Visible = true
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};
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rootControlChildren.Add(rootContainer);
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foreach (var model in models)
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{
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if (model is RadialMenuNestedLayerOption nestedMenuModel)
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{
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var linkButton = RecursiveContainerExtraction(sprites, rootControlChildren, nestedMenuModel, settings);
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linkButton.Visible = true;
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rootContainer.AddChild(linkButton);
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}
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else
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{
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var rootButtons = ConvertToButton(model, sprites, settings, false);
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rootContainer.AddChild(rootButtons);
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}
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}
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}
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private RadialMenuTextureButton RecursiveContainerExtraction(
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SpriteSystem sprites,
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ICollection<Control> rootControlChildren,
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RadialMenuNestedLayerOption model,
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SimpleRadialMenuSettings settings
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)
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{
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var container = new RadialContainer
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{
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HorizontalExpand = true,
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VerticalExpand = true,
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InitialRadius = model.ContainerRadius!.Value,
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ReserveSpaceForHiddenChildren = false,
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Visible = false
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};
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foreach (var nested in model.Nested)
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{
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if (nested is RadialMenuNestedLayerOption nestedMenuModel)
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{
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var linkButton = RecursiveContainerExtraction(sprites, rootControlChildren, nestedMenuModel, settings);
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container.AddChild(linkButton);
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}
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else
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{
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var button = ConvertToButton(nested, sprites, settings, false);
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container.AddChild(button);
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}
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}
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rootControlChildren.Add(container);
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var thisLayerLinkButton = ConvertToButton(model, sprites, settings, true);
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thisLayerLinkButton.TargetLayer = container;
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return thisLayerLinkButton;
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}
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private RadialMenuTextureButton ConvertToButton(
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RadialMenuOption model,
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SpriteSystem sprites,
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SimpleRadialMenuSettings settings,
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bool haveNested
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)
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{
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var button = settings.UseSectors
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? ConvertToButtonWithSector(model, settings)
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: new RadialMenuTextureButton();
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button.SetSize = new Vector2(64f, 64f);
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button.ToolTip = model.ToolTip;
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if (model.Sprite != null)
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{
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var scale = Vector2.One;
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var texture = sprites.Frame0(model.Sprite);
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if (texture.Width <= 32)
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{
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scale *= 2;
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}
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button.TextureNormal = texture;
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button.Scale = scale;
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}
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if (model is RadialMenuActionOption actionOption)
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{
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button.OnPressed += _ =>
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{
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actionOption.OnPressed?.Invoke();
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if(!haveNested)
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Close();
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};
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}
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return button;
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}
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private static RadialMenuTextureButtonWithSector ConvertToButtonWithSector(RadialMenuOption model, SimpleRadialMenuSettings settings)
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{
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var button = new RadialMenuTextureButtonWithSector
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{
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DrawBorder = settings.DisplayBorders,
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DrawBackground = !settings.NoBackground
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};
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if (model.BackgroundColor.HasValue)
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{
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button.BackgroundColor = model.BackgroundColor.Value;
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}
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if (model.HoverBackgroundColor.HasValue)
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{
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button.HoverBackgroundColor = model.HoverBackgroundColor.Value;
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}
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return button;
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}
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private void ClearExistingChildrenRadialButtons()
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{
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var toRemove = new List<Control>(ChildCount);
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foreach (var child in Children)
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{
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if (child != ContextualButton && child != MenuOuterAreaButton)
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{
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toRemove.Add(child);
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}
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}
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foreach (var control in toRemove)
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{
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Children.Remove(control);
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}
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}
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#region target entity tracking
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_attachMenuToEntity != null)
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{
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UpdatePosition();
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}
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}
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private void UpdatePosition()
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{
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if (!_entManager.TryGetComponent(_attachMenuToEntity, out TransformComponent? xform))
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{
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Close();
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return;
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}
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if (!xform.Coordinates.IsValid(_entManager))
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{
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Close();
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return;
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}
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var coords = _entManager.System<SpriteSystem>().GetSpriteScreenCoordinates((_attachMenuToEntity.Value, null, xform));
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if (!coords.IsValid)
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{
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Close();
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return;
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}
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OpenScreenAt(coords.Position, _clyde);
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}
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#endregion
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}
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public abstract class RadialMenuOption
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{
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public string? ToolTip { get; init; }
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public SpriteSpecifier? Sprite { get; init; }
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public Color? BackgroundColor { get; set; }
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public Color? HoverBackgroundColor { get; set; }
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}
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public class RadialMenuActionOption(Action onPressed) : RadialMenuOption
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{
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public Action OnPressed { get; } = onPressed;
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}
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public class RadialMenuActionOption<T>(Action<T> onPressed, T data)
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: RadialMenuActionOption(onPressed: () => onPressed(data));
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public class RadialMenuNestedLayerOption(IReadOnlyCollection<RadialMenuOption> nested, float containerRadius = 100)
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: RadialMenuOption
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{
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public float? ContainerRadius { get; } = containerRadius;
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public IReadOnlyCollection<RadialMenuOption> Nested { get; } = nested;
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}
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public class SimpleRadialMenuSettings
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{
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/// <summary>
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/// Default container draw radius. Is going to be further affected by per sector increment.
|
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/// </summary>
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public int DefaultContainerRadius = 100;
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|
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/// <summary>
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/// Marker, if sector-buttons should be used.
|
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/// </summary>
|
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public bool UseSectors = true;
|
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|
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/// <summary>
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/// Marker, if border of buttons should be rendered. Can only be used when <see cref="UseSectors"/> = true.
|
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/// </summary>
|
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public bool DisplayBorders = true;
|
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|
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/// <summary>
|
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/// Marker, if sector background should not be rendered. Can only be used when <see cref="UseSectors"/> = true.
|
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/// </summary>
|
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public bool NoBackground = false;
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}
|
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|
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@@ -1,16 +1,17 @@
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using Content.Client.Chat.UI;
|
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using Content.Client.Gameplay;
|
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using Content.Client.UserInterface.Controls;
|
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using Content.Shared.Chat;
|
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using Content.Shared.Chat.Prototypes;
|
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using Content.Shared.Input;
|
||||
using Content.Shared.Speech;
|
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using Content.Shared.Whitelist;
|
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using JetBrains.Annotations;
|
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using Robust.Client.Graphics;
|
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using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
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using Robust.Client.UserInterface.Controllers;
|
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using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Prototypes;
|
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using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Emotes;
|
||||
|
||||
@@ -18,11 +19,19 @@ namespace Content.Client.UserInterface.Systems.Emotes;
|
||||
public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayState>
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IClyde _displayManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
private MenuButton? EmotesButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.EmotesButton;
|
||||
private EmotesMenu? _menu;
|
||||
private SimpleRadialMenu? _menu;
|
||||
|
||||
private static readonly Dictionary<EmoteCategory, (string Tooltip, SpriteSpecifier Sprite)> EmoteGroupingInfo
|
||||
= new Dictionary<EmoteCategory, (string Tooltip, SpriteSpecifier Sprite)>
|
||||
{
|
||||
[EmoteCategory.General] = ("emote-menu-category-general", new SpriteSpecifier.Texture(new ResPath("/Textures/Clothing/Head/Soft/mimesoft.rsi/icon.png"))),
|
||||
[EmoteCategory.Hands] = ("emote-menu-category-hands", new SpriteSpecifier.Texture(new ResPath("/Textures/Clothing/Hands/Gloves/latex.rsi/icon.png"))),
|
||||
[EmoteCategory.Vocal] = ("emote-menu-category-vocal", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Emotes/vocal.png"))),
|
||||
};
|
||||
|
||||
public void OnStateEntered(GameplayState state)
|
||||
{
|
||||
@@ -42,10 +51,16 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
|
||||
if (_menu == null)
|
||||
{
|
||||
// setup window
|
||||
_menu = UIManager.CreateWindow<EmotesMenu>();
|
||||
var prototypes = _prototypeManager.EnumeratePrototypes<EmotePrototype>();
|
||||
var models = ConvertToButtons(prototypes);
|
||||
|
||||
_menu = new SimpleRadialMenu();
|
||||
_menu.SetButtons(models);
|
||||
|
||||
_menu.Open();
|
||||
|
||||
_menu.OnClose += OnWindowClosed;
|
||||
_menu.OnOpen += OnWindowOpen;
|
||||
_menu.OnPlayEmote += OnPlayEmote;
|
||||
|
||||
if (EmotesButton != null)
|
||||
EmotesButton.SetClickPressed(true);
|
||||
@@ -56,16 +71,13 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
|
||||
}
|
||||
else
|
||||
{
|
||||
// Open the menu, centered on the mouse
|
||||
var vpSize = _displayManager.ScreenSize;
|
||||
_menu.OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
|
||||
_menu.OpenOverMouseScreenPosition();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_menu.OnClose -= OnWindowClosed;
|
||||
_menu.OnOpen -= OnWindowOpen;
|
||||
_menu.OnPlayEmote -= OnPlayEmote;
|
||||
|
||||
if (EmotesButton != null)
|
||||
EmotesButton.SetClickPressed(false);
|
||||
@@ -118,8 +130,62 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
|
||||
_menu = null;
|
||||
}
|
||||
|
||||
private void OnPlayEmote(ProtoId<EmotePrototype> protoId)
|
||||
private IEnumerable<RadialMenuOption> ConvertToButtons(IEnumerable<EmotePrototype> emotePrototypes)
|
||||
{
|
||||
_entityManager.RaisePredictiveEvent(new PlayEmoteMessage(protoId));
|
||||
var whitelistSystem = EntitySystemManager.GetEntitySystem<EntityWhitelistSystem>();
|
||||
var player = _playerManager.LocalSession?.AttachedEntity;
|
||||
|
||||
Dictionary<EmoteCategory, List<RadialMenuOption>> emotesByCategory = new();
|
||||
foreach (var emote in emotePrototypes)
|
||||
{
|
||||
if(emote.Category == EmoteCategory.Invalid)
|
||||
continue;
|
||||
|
||||
// only valid emotes that have ways to be triggered by chat and player have access / no restriction on
|
||||
if (emote.Category == EmoteCategory.Invalid
|
||||
|| emote.ChatTriggers.Count == 0
|
||||
|| !(player.HasValue && whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value))
|
||||
|| whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
|
||||
continue;
|
||||
|
||||
if (!emote.Available
|
||||
&& EntityManager.TryGetComponent<SpeechComponent>(player.Value, out var speech)
|
||||
&& !speech.AllowedEmotes.Contains(emote.ID))
|
||||
continue;
|
||||
|
||||
if (!emotesByCategory.TryGetValue(emote.Category, out var list))
|
||||
{
|
||||
list = new List<RadialMenuOption>();
|
||||
emotesByCategory.Add(emote.Category, list);
|
||||
}
|
||||
|
||||
var actionOption = new RadialMenuActionOption<EmotePrototype>(HandleRadialButtonClick, emote)
|
||||
{
|
||||
Sprite = emote.Icon,
|
||||
ToolTip = Loc.GetString(emote.Name)
|
||||
};
|
||||
list.Add(actionOption);
|
||||
}
|
||||
|
||||
var models = new RadialMenuOption[emotesByCategory.Count];
|
||||
var i = 0;
|
||||
foreach (var (key, list) in emotesByCategory)
|
||||
{
|
||||
var tuple = EmoteGroupingInfo[key];
|
||||
|
||||
models[i] = new RadialMenuNestedLayerOption(list)
|
||||
{
|
||||
Sprite = tuple.Sprite,
|
||||
ToolTip = Loc.GetString(tuple.Tooltip)
|
||||
};
|
||||
i++;
|
||||
}
|
||||
|
||||
return models;
|
||||
}
|
||||
|
||||
private void HandleRadialButtonClick(EmotePrototype prototype)
|
||||
{
|
||||
_entityManager.RaisePredictiveEvent(new PlayEmoteMessage(prototype.ID));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user