Solutions on thrown spears/shot arrows (#20416)

* Solutions on thrown spears/shot arrows

Spears inject their solution on thrown hit.
Arrows now have 5u solution storage that is injected when it hits target.

* Whoops, wrong arrow.

Instead of base arrow, I accidentally modified the 'regular arrow'

* spear and arrow solution graphics

Spears and arrows now show what they are doped with when they are on ground. (just like beakers)
This commit is contained in:
drteaspoon420
2023-09-24 22:46:16 +03:00
committed by GitHub
parent d225bd39fa
commit 1a67c5583a
12 changed files with 49 additions and 2 deletions

View File

@@ -41,6 +41,24 @@
damage:
types:
Piercing: 25
- type: SolutionContainerManager
solutions:
ammo:
maxVol: 5
- type: RefillableSolution
solution: ammo
- type: InjectableSolution
solution: ammo
- type: SolutionInjectOnCollide
transferAmount: 5
blockSlots: NONE
- type: SolutionTransfer
maxTransferAmount: 5
- type: Appearance
- type: SolutionContainerVisuals
maxFillLevels: 1
fillBaseName: solution
- type: entity
parent: BaseArrow
@@ -55,6 +73,9 @@
- state: rod
color: brown
- state: tip
- state: solution1
map: ["enum.SolutionContainerLayers.Fill"]
visible: false
- type: Projectile
damage:
types:
@@ -75,6 +96,9 @@
color: darkgray
- state: tip
color: lightblue
- state: solution1
map: ["enum.SolutionContainerLayers.Fill"]
visible: false
- type: Projectile
damage:
types:

View File

@@ -28,7 +28,11 @@
- type: Sharp
- type: Sprite
sprite: Objects/Weapons/Melee/spear.rsi
state: spear
layers:
- state: spear
- state: spear1
map: ["enum.SolutionContainerLayers.Fill"]
visible: false
- type: MeleeWeapon
damage:
types:
@@ -61,6 +65,9 @@
solution: melee
- type: InjectableSolution
solution: melee
- type: SolutionInjectOnCollide
transferAmount: 5
blockSlots: NONE
- type: SolutionTransfer
maxTransferAmount: 5
- type: Wieldable
@@ -96,6 +103,10 @@
damage:
types:
Blunt: 5
- type: Appearance
- type: SolutionContainerVisuals
maxFillLevels: 1
fillBaseName: spear
- type: entity
name: reinforced spear