Some mobs pvs-based systems (#321)
* outPVS despawn component * Update CP14HelperPvsSystem.cs * experimental constrained spawners
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@@ -208,7 +208,7 @@ namespace Content.Server.Explosion.EntitySystems
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private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args)
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{
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if (args.OurFixtureId == component.FixtureID && (!component.IgnoreOtherNonHard || args.OtherFixture.Hard))
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Trigger(uid);
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Trigger(uid, args.OtherEntity); // CP14 Other Entity user
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}
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private void OnSpawnTriggered(EntityUid uid, TriggerOnSpawnComponent component, MapInitEvent args)
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