Some mobs pvs-based systems (#321)

* outPVS despawn component

* Update CP14HelperPvsSystem.cs

* experimental constrained spawners
This commit is contained in:
Ed
2024-07-09 23:05:19 +03:00
committed by GitHub
parent 82f1ed1493
commit 1ac9ec85c5
7 changed files with 241 additions and 1 deletions

View File

@@ -208,7 +208,7 @@ namespace Content.Server.Explosion.EntitySystems
private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args)
{
if (args.OurFixtureId == component.FixtureID && (!component.IgnoreOtherNonHard || args.OtherFixture.Hard))
Trigger(uid);
Trigger(uid, args.OtherEntity); // CP14 Other Entity user
}
private void OnSpawnTriggered(EntityUid uid, TriggerOnSpawnComponent component, MapInitEvent args)