Added base workbench window (#372)
* Added base workbench window * Fixed serialization errors * Created base UI layout * Updated ui * Updated UI after crafting
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33
Content.Server/_CP14/Workbench/CP14WorkbenchSystem.UI.cs
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33
Content.Server/_CP14/Workbench/CP14WorkbenchSystem.UI.cs
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using Content.Shared._CP14.Workbench;
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namespace Content.Server._CP14.Workbench;
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public sealed partial class CP14WorkbenchSystem
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{
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private void OnCraft(Entity<CP14WorkbenchComponent> entity, ref CP14WorkbenchUiCraftMessage args)
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{
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if (!entity.Comp.Recipes.Contains(args.Recipe))
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return;
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if (!_proto.TryIndex(args.Recipe, out var prototype))
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return;
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StartCraft(entity, args.Actor, prototype);
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}
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private void UpdateUIRecipes(Entity<CP14WorkbenchComponent> entity)
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{
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var placedEntities = _lookup.GetEntitiesInRange(Transform(entity).Coordinates, WorkbenchRadius);
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var recipes = new List<CP14WorkbenchUiRecipesEntry>();
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foreach (var recipeId in entity.Comp.Recipes)
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{
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var recipe = _proto.Index(recipeId);
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var entry = new CP14WorkbenchUiRecipesEntry(recipeId, CanCraftRecipe(recipe, placedEntities));
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recipes.Add(entry);
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}
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_userInterface.SetUiState(entity.Owner, CP14WorkbenchUiKey.Key, new CP14WorkbenchUiRecipesState(recipes));
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}
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}
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