Replace obsolete Tile Access methods (#32508)
* Replace obsolete SetTile * Remove obsolete GetTileRef & GetAllTiles * Forgor * Apply suggested `GetMapOrInvalid`
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@@ -29,7 +29,7 @@ public sealed partial class ExplosionSystem
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Dictionary<Vector2i, NeighborFlag> edges = new();
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_gridEdges[ev.EntityUid] = edges;
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foreach (var tileRef in grid.GetAllTiles())
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foreach (var tileRef in _map.GetAllTiles(ev.EntityUid, grid))
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{
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if (IsEdge(grid, tileRef.GridIndices, out var dir))
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edges.Add(tileRef.GridIndices, dir);
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