diff --git a/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs b/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs index 5f8d4a25df..92cdf16b3c 100644 --- a/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs +++ b/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs @@ -101,7 +101,7 @@ namespace Content.Client.GameObjects.EntitySystems } // Up. - if (_timeHeld >= AttackTimeThreshold) + if (UseOrAttackIsDown && _timeHeld >= AttackTimeThreshold) { // Attack. SendMsg(ContentKeyFunctions.Attack, BoundKeyState.Down);