Add a Walking alert (#32954)

* Initial commit

* Review feedback changes

* ProtoId

* TempCommit

* First attempt to have client alerts

* Review changes
This commit is contained in:
SlamBamActionman
2024-11-09 01:28:24 +01:00
committed by GitHub
parent b9685850fa
commit 1e368ae300
9 changed files with 85 additions and 10 deletions

View File

@@ -2,6 +2,7 @@ using System.Linq;
using Content.Shared.Alert;
using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
@@ -24,8 +25,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
SubscribeLocalEvent<AlertsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<AlertsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<AlertsComponent, AfterAutoHandleStateEvent>(ClientAlertsHandleState);
SubscribeLocalEvent<AlertsComponent, ComponentHandleState>(OnHandleState);
}
protected override void LoadPrototypes()
{
@@ -47,6 +47,16 @@ public sealed class ClientAlertsSystem : AlertsSystem
}
}
private void OnHandleState(Entity<AlertsComponent> alerts, ref ComponentHandleState args)
{
if (args.Current is not AlertComponentState cast)
return;
alerts.Comp.Alerts = cast.Alerts;
UpdateHud(alerts);
}
protected override void AfterShowAlert(Entity<AlertsComponent> alerts)
{
UpdateHud(alerts);
@@ -57,11 +67,6 @@ public sealed class ClientAlertsSystem : AlertsSystem
UpdateHud(alerts);
}
private void ClientAlertsHandleState(Entity<AlertsComponent> alerts, ref AfterAutoHandleStateEvent args)
{
UpdateHud(alerts);
}
private void UpdateHud(Entity<AlertsComponent> entity)
{
if (_playerManager.LocalEntity == entity.Owner)