Add a Walking alert (#32954)
* Initial commit * Review feedback changes * ProtoId * TempCommit * First attempt to have client alerts * Review changes
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@@ -2,6 +2,7 @@ using System.Linq;
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using Content.Shared.Alert;
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using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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@@ -24,8 +25,7 @@ public sealed class ClientAlertsSystem : AlertsSystem
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SubscribeLocalEvent<AlertsComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<AlertsComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<AlertsComponent, AfterAutoHandleStateEvent>(ClientAlertsHandleState);
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SubscribeLocalEvent<AlertsComponent, ComponentHandleState>(OnHandleState);
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}
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protected override void LoadPrototypes()
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{
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@@ -47,6 +47,16 @@ public sealed class ClientAlertsSystem : AlertsSystem
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}
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}
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private void OnHandleState(Entity<AlertsComponent> alerts, ref ComponentHandleState args)
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{
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if (args.Current is not AlertComponentState cast)
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return;
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alerts.Comp.Alerts = cast.Alerts;
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UpdateHud(alerts);
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}
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protected override void AfterShowAlert(Entity<AlertsComponent> alerts)
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{
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UpdateHud(alerts);
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@@ -57,11 +67,6 @@ public sealed class ClientAlertsSystem : AlertsSystem
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UpdateHud(alerts);
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}
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private void ClientAlertsHandleState(Entity<AlertsComponent> alerts, ref AfterAutoHandleStateEvent args)
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{
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UpdateHud(alerts);
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}
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private void UpdateHud(Entity<AlertsComponent> entity)
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{
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if (_playerManager.LocalEntity == entity.Owner)
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