Skill progression system [Draft] (#1056)
* fuck all * clean up * remove knowledge books * Update base.yml * cl * fix #991 * fix * Update subgamemodes.yml * manual migration + recipes fix * Update comoss.yml * setup data * setup skills systems * more blacksmithing skills * Update base.yml * Create CP14SkillEffectAction.cs * skill button returns * base graph UI window * skill tree drawing * UI improve * pyro setup * skill trees selection, dragging control * refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic * Create available.png * skill description generation setup * auto parsing skill names and descriptions * Hydrosophistry * water light fire and metamagic ported to skill tre * ice dagger spell returns * Update ice_dagger.yml * delete old files * Update modular_garde.yml * ice arrow spell * link graph with parallax * show experience counter * polish * puf * p * pipap * finally ready to merg? * fix * fix 2
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@@ -312,9 +312,8 @@ namespace Content.Client.Options.UI.Tabs
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//CP14
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AddHeader("ui-options-header-cp14");
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AddButton(ContentKeyFunctions.CP14OpenKnowledgeMenu);
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AddButton(ContentKeyFunctions.CP14OpenSkillMenu);
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//CP14 end
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foreach (var control in _keyControls.Values)
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{
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UpdateKeyControl(control);
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