Skill progression system [Draft] (#1056)

* fuck all

* clean up

* remove knowledge books

* Update base.yml

* cl

* fix #991

* fix

* Update subgamemodes.yml

* manual migration + recipes fix

* Update comoss.yml

* setup data

* setup skills systems

* more blacksmithing skills

* Update base.yml

* Create CP14SkillEffectAction.cs

* skill button returns

* base graph UI window

* skill tree drawing

* UI improve

* pyro setup

* skill trees selection, dragging control

* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic

* Create available.png

* skill description generation setup

* auto parsing skill names and descriptions

* Hydrosophistry

* water light fire and metamagic ported to skill tre

* ice dagger spell returns

* Update ice_dagger.yml

* delete old files

* Update modular_garde.yml

* ice arrow spell

* link graph with parallax

* show experience counter

* polish

* puf

* p

* pipap

* finally ready to merg?

* fix

* fix 2
This commit is contained in:
Ed
2025-03-27 17:20:20 +03:00
committed by GitHub
parent 6a6350a827
commit 1e36a61339
159 changed files with 2283 additions and 1863 deletions

View File

@@ -45,17 +45,6 @@ public sealed partial class CP14MagicSystem : CP14SharedMagicSystem
SubscribeLocalEvent<CP14MagicEffectManaCostComponent, CP14MagicEffectConsumeResourceEvent>(OnManaConsume);
SubscribeLocalEvent<CP14MagicEffectRequiredMusicToolComponent, CP14CastMagicEffectAttemptEvent>(OnMusicCheck);
SubscribeLocalEvent<CP14AutoLearnActionComponent, MapInitEvent>(OnAutoLearnAction);
}
private void OnAutoLearnAction(Entity<CP14AutoLearnActionComponent> ent, ref MapInitEvent args)
{
foreach (var action in ent.Comp.Actions)
{
_action.AddAction(ent, action);
}
RemCompDeferred<CP14AutoLearnActionComponent>(ent);
}
private void OnProjectileHit(Entity<CP14SpellEffectOnHitComponent> ent, ref ThrowDoHitEvent args)