Skill progression system [Draft] (#1056)

* fuck all

* clean up

* remove knowledge books

* Update base.yml

* cl

* fix #991

* fix

* Update subgamemodes.yml

* manual migration + recipes fix

* Update comoss.yml

* setup data

* setup skills systems

* more blacksmithing skills

* Update base.yml

* Create CP14SkillEffectAction.cs

* skill button returns

* base graph UI window

* skill tree drawing

* UI improve

* pyro setup

* skill trees selection, dragging control

* refactor skill system: rename Skills to LearnedSkills, add experience tracking and learning logic

* Create available.png

* skill description generation setup

* auto parsing skill names and descriptions

* Hydrosophistry

* water light fire and metamagic ported to skill tre

* ice dagger spell returns

* Update ice_dagger.yml

* delete old files

* Update modular_garde.yml

* ice arrow spell

* link graph with parallax

* show experience counter

* polish

* puf

* p

* pipap

* finally ready to merg?

* fix

* fix 2
This commit is contained in:
Ed
2025-03-27 17:20:20 +03:00
committed by GitHub
parent 6a6350a827
commit 1e36a61339
159 changed files with 2283 additions and 1863 deletions

View File

@@ -3,6 +3,7 @@
* https://github.com/space-wizards/space-station-14/blob/master/LICENSE.TXT
*/
using Content.Shared._CP14.Workbench.Prototypes;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
@@ -11,6 +12,8 @@ namespace Content.Shared._CP14.Workbench.Requirements;
public sealed partial class StackResource : CP14WorkbenchCraftRequirement
{
public override bool HideRecipe { get; set; } = false;
[DataField(required: true)]
public ProtoId<StackPrototype> Stack;
@@ -20,7 +23,8 @@ public sealed partial class StackResource : CP14WorkbenchCraftRequirement
public override bool CheckRequirement(EntityManager entManager,
IPrototypeManager protoManager,
HashSet<EntityUid> placedEntities,
EntityUid user)
EntityUid user,
CP14WorkbenchRecipePrototype recipe)
{
var count = 0;
foreach (var ent in placedEntities)