Cherry Pick Round-start Solar Variation (#36825)
* Roundstart Variation for Solar Panels (#86) * Added roundstart variation for solar panels * Removed HV cable spawner since i don't want to bother with mapping them * Solar Panel Variation Pass Fix (#96) Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety * Reorganized everything to no longer be in the _Moffstation subdirectory * Removed a forgotten tag for Moffstation * Removed the moffstation namespace settings * Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> * Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs Co-authored-by: Tayrtahn <tayrtahn@gmail.com> --------- Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
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@@ -151,6 +151,7 @@
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- type: Construction
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graph: SolarPanel
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node: solarpanel
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- type: SolarPanelReplacementMarker
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- type: entity
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id: SolarPanelBroken
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@@ -447,3 +447,5 @@
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orGroup: puddleMess
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- id: SmugglerStashVariationPass
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prob: 0.90
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- id: SolarPanelDamageVariationPass
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- id: SolarPanelEmptyVariationPass
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@@ -123,3 +123,25 @@
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blacklist:
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components:
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- ParticleAcceleratorControlBox
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- type: entity
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id: SolarPanelDamageVariationPass
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parent: BaseVariationPass
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components:
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- type: SolarPanelReplaceVariationPass
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- type: EntityReplaceVariationPass
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entitiesPerReplacementAverage: 30
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entitiesPerReplacementStdDev: 5
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replacements:
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- id: SolarPanelBroken
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- type: entity
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id: SolarPanelEmptyVariationPass
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parent: BaseVariationPass
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components:
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- type: SolarPanelReplaceVariationPass
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- type: EntityReplaceVariationPass
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entitiesPerReplacementAverage: 30
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entitiesPerReplacementStdDev: 5
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replacements:
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- id: SolarAssembly
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