Buckling an entity requires a do-after (#29621)
* Buckling an entity requires a do-after * Works but feels like bad code? * Cleanup --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -1,4 +1,6 @@
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using Content.Shared.Buckle.Components;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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@@ -32,7 +34,24 @@ public abstract partial class SharedBuckleSystem
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if (!StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component))
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return;
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args.Handled = TryBuckle(args.Dragged, args.User, uid, popup: false);
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if (args.Dragged == args.User)
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{
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if (!TryComp(args.User, out BuckleComponent? buckle))
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return;
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args.Handled = TryBuckle(args.User, args.User, uid, buckle);
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}
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else
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{
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.BuckleDoafterTime, new BuckleDoAfterEvent(), args.User, args.Dragged, uid)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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AttemptFrequency = AttemptFrequency.EveryTick
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};
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_doAfter.TryStartDoAfter(doAfterArgs);
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}
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}
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private bool StrapCanDragDropOn(
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