33
Content.Shared/Physics/MoverController.cs
Normal file
33
Content.Shared/Physics/MoverController.cs
Normal file
@@ -0,0 +1,33 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Shared.Physics
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{
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public class MoverController : VirtualController
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{
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||||
public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void Move(Vector2 velocityDirection, float speed)
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{
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||||
if (ControlledComponent?.Owner.IsWeightless() ?? false)
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||||
{
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||||
return;
|
||||
}
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||||
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Push(velocityDirection, speed);
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||||
}
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||||
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||||
public void Push(Vector2 velocityDirection, float speed)
|
||||
{
|
||||
LinearVelocity = velocityDirection * speed;
|
||||
}
|
||||
|
||||
public void StopMoving()
|
||||
{
|
||||
LinearVelocity = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user