Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -0,0 +1,33 @@
#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class MoverController : VirtualController
{
public override IPhysicsComponent? ControlledComponent { protected get; set; }
public void Move(Vector2 velocityDirection, float speed)
{
if (ControlledComponent?.Owner.IsWeightless() ?? false)
{
return;
}
Push(velocityDirection, speed);
}
public void Push(Vector2 velocityDirection, float speed)
{
LinearVelocity = velocityDirection * speed;
}
public void StopMoving()
{
LinearVelocity = Vector2.Zero;
}
}
}