44
Content.Shared/Physics/SlipController.cs
Normal file
44
Content.Shared/Physics/SlipController.cs
Normal file
@@ -0,0 +1,44 @@
|
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#nullable enable
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||||
using Robust.Shared.IoC;
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||||
using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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||||
namespace Content.Shared.Physics
|
||||
{
|
||||
public class SlipController : VirtualController
|
||||
{
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
|
||||
|
||||
public SlipController()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
private float Decay { get; set; } = 0.95f;
|
||||
|
||||
public override void UpdateAfterProcessing()
|
||||
{
|
||||
if (ControlledComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_physicsManager.IsWeightless(ControlledComponent.Owner.Transform.Coordinates))
|
||||
{
|
||||
if (ControlledComponent.IsColliding(Vector2.Zero, false))
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
LinearVelocity *= Decay;
|
||||
|
||||
if (LinearVelocity.Length < 0.001)
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user