Gravity (#841)
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@@ -1,4 +1,6 @@
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using Content.Server.GameObjects.Components;
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using System;
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using System.Net;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Sound;
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@@ -15,6 +17,7 @@ using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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@@ -28,6 +31,7 @@ using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -44,6 +48,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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[Dependency] private readonly IConfigurationManager _configurationManager;
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[Dependency] private readonly IEntityManager _entityManager;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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@@ -130,13 +135,43 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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var mover = entity.GetComponent<IMoverComponent>();
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var physics = entity.GetComponent<PhysicsComponent>();
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UpdateKinematics(entity.Transform, mover, physics);
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if (entity.TryGetComponent<CollidableComponent>(out var collider))
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{
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UpdateKinematics(entity.Transform, mover, physics, collider);
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}
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else
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{
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UpdateKinematics(entity.Transform, mover, physics);
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}
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}
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}
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private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics)
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private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics, CollidableComponent collider = null)
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{
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bool weightless = false;
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var tile = _mapManager.GetGrid(transform.GridID).GetTileRef(transform.GridPosition).Tile;
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if ((!_mapManager.GetGrid(transform.GridID).HasGravity || tile.IsEmpty) && collider != null)
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{
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weightless = true;
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// No gravity: is our entity touching anything?
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var touching = false;
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foreach (var entity in _entityManager.GetEntitiesInRange(transform.Owner, mover.GrabRange, true))
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{
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if (entity.TryGetComponent<CollidableComponent>(out var otherCollider))
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{
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if (otherCollider.Owner == transform.Owner) continue; // Don't try to push off of yourself!
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touching |= ((collider.CollisionMask & otherCollider.CollisionLayer) != 0x0
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|| (otherCollider.CollisionMask & collider.CollisionLayer) != 0x0) // Ensure collision
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&& !entity.HasComponent<ItemComponent>(); // This can't be an item
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}
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}
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if (!touching)
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{
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return;
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}
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}
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if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner))
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{
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if (physics.LinearVelocity != Vector2.Zero)
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@@ -145,6 +180,13 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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else
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{
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if (weightless)
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{
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physics.LinearVelocity = mover.VelocityDir * mover.CurrentPushSpeed;
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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return;
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}
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physics.LinearVelocity = mover.VelocityDir * (mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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