Atmos Delta-Pressure Window Shattering (#39238)
This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
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@@ -26,6 +26,9 @@ namespace Content.Server.Atmos.EntitySystems
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public float AtmosTickRate { get; private set; }
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public float Speedup { get; private set; }
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public float HeatScale { get; private set; }
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public bool DeltaPressureDamage { get; private set; }
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public int DeltaPressureParallelProcessPerIteration { get; private set; }
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public int DeltaPressureParallelBatchSize { get; private set; }
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/// <summary>
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/// Time between each atmos sub-update. If you are writing an atmos device, use AtmosDeviceUpdateEvent.dt
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@@ -55,6 +58,9 @@ namespace Content.Server.Atmos.EntitySystems
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Subs.CVar(_cfg, CCVars.AtmosHeatScale, value => { HeatScale = value; InitializeGases(); }, true);
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Subs.CVar(_cfg, CCVars.ExcitedGroups, value => ExcitedGroups = value, true);
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Subs.CVar(_cfg, CCVars.ExcitedGroupsSpaceIsAllConsuming, value => ExcitedGroupsSpaceIsAllConsuming = value, true);
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Subs.CVar(_cfg, CCVars.DeltaPressureDamage, value => DeltaPressureDamage = value, true);
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Subs.CVar(_cfg, CCVars.DeltaPressureParallelToProcessPerIteration, value => DeltaPressureParallelProcessPerIteration = value, true);
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Subs.CVar(_cfg, CCVars.DeltaPressureParallelBatchSize, value => DeltaPressureParallelBatchSize = value, true);
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}
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}
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}
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