Renders reagent grinders over lights (#31218)
* Adds a new layer to DrawDepth.cs for use with objects similar to the reagent grinder and properly summarises its uses * applies new layer in DrawDepth.cs to reagent_grinder.yml * Fix merge conflict * oops
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@@ -32,7 +32,7 @@
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- TabletopMachineLayer
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- type: Sprite
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sprite: Structures/Machines/grinder.rsi
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drawdepth: SmallObjects
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drawdepth: LargeObjects
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snapCardinals: true
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offset: "0.0,0.4"
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layers:
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