decal system & crayons (#5183)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
@@ -1,29 +0,0 @@
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using Content.Shared.Crayon;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.Crayon
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{
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[UsedImplicitly]
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public class CrayonDecalVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<SpriteComponent>();
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if (component.TryGetData(CrayonVisuals.State, out string state))
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{
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sprite.LayerSetState(0, state);
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}
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if (component.TryGetData(CrayonVisuals.Color, out string color))
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{
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sprite.LayerSetColor(0, Color.FromName(color));
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Content.Shared.Crayon;
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -22,9 +23,8 @@ namespace Content.Client.Crayon.UI
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_menu.OnClose += Close;
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var crayonDecals = prototypeManager.EnumeratePrototypes<CrayonDecalPrototype>().FirstOrDefault();
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if (crayonDecals != null)
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_menu.Populate(crayonDecals);
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var crayonDecals = prototypeManager.EnumeratePrototypes<DecalPrototype>().Where(x => x.Tags.Contains("crayon"));
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_menu.Populate(crayonDecals);
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_menu.OpenCentered();
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}
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Content.Client.Stylesheets;
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using Content.Shared.Crayon;
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using Content.Shared.Decals;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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@@ -89,14 +90,12 @@ namespace Content.Client.Crayon.UI
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RefreshList();
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}
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public void Populate(CrayonDecalPrototype proto)
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public void Populate(IEnumerable<DecalPrototype> prototypes)
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{
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var path = new ResourcePath(proto.SpritePath);
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_decals = new Dictionary<string, Texture>();
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foreach (var state in proto.Decals)
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foreach (var decalPrototype in prototypes)
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{
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var rsi = new SpriteSpecifier.Rsi(path, state);
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_decals.Add(state, rsi.Frame0());
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_decals.Add(decalPrototype.ID, decalPrototype.Sprite.Frame0());
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}
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RefreshList();
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60
Content.Client/Decals/DecalOverlay.cs
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60
Content.Client/Decals/DecalOverlay.cs
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@@ -0,0 +1,60 @@
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using System.Collections.Generic;
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using Content.Shared.Decals;
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using Robust.Client.Graphics;
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using Robust.Client.Utility;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.Maths;
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namespace Content.Client.Decals
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{
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public class DecalOverlay : Overlay
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{
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private readonly DecalSystem _system;
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private readonly IMapManager _mapManager;
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private readonly IPrototypeManager _prototypeManager;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
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public DecalOverlay(DecalSystem system, IMapManager mapManager, IPrototypeManager prototypeManager)
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{
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_system = system;
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_mapManager = mapManager;
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_prototypeManager = prototypeManager;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var handle = args.WorldHandle;
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Dictionary<string, SpriteSpecifier> cachedTextures = new();
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SpriteSpecifier GetSpriteSpecifier(string id)
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{
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if (cachedTextures.TryGetValue(id, out var spriteSpecifier))
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return spriteSpecifier;
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spriteSpecifier = _prototypeManager.Index<DecalPrototype>(id).Sprite;
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cachedTextures.Add(id, spriteSpecifier);
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return spriteSpecifier;
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}
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foreach (var (gridId, zIndexDictionary) in _system.DecalRenderIndex)
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{
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var grid = _mapManager.GetGrid(gridId);
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handle.SetTransform(grid.WorldMatrix);
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foreach (var (_, decals) in zIndexDictionary)
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{
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foreach (var (_, decal) in decals)
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{
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var spriteSpecifier = GetSpriteSpecifier(decal.Id);
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handle.DrawTexture(spriteSpecifier.Frame0(), decal.Coordinates, decal.Angle, decal.Color);
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}
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}
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}
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}
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}
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}
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114
Content.Client/Decals/DecalSystem.cs
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114
Content.Client/Decals/DecalSystem.cs
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@@ -0,0 +1,114 @@
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using System.Collections.Generic;
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using Content.Shared.Decals;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Client.Decals
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{
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public class DecalSystem : SharedDecalSystem
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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private DecalOverlay _overlay = default!;
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public Dictionary<GridId, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
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private Dictionary<GridId, Dictionary<uint, int>> DecalZIndexIndex = new();
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public override void Initialize()
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{
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base.Initialize();
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_overlay = new DecalOverlay(this, MapManager, PrototypeManager);
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_overlayManager.AddOverlay(_overlay);
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SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoval);
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}
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public void ToggleOverlay()
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{
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if (_overlayManager.HasOverlay<DecalOverlay>())
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{
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_overlayManager.RemoveOverlay(_overlay);
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}
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else
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{
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_overlayManager.AddOverlay(_overlay);
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}
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}
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private void OnGridRemoval(GridRemovalEvent ev)
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{
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DecalRenderIndex.Remove(ev.GridId);
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DecalZIndexIndex.Remove(ev.GridId);
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}
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private void OnGridInitialize(GridInitializeEvent ev)
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{
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DecalRenderIndex[ev.GridId] = new();
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DecalZIndexIndex[ev.GridId] = new();
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlayManager.RemoveOverlay(_overlay);
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}
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protected override bool RemoveDecalHook(GridId gridId, uint uid)
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{
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RemoveDecalFromRenderIndex(gridId, uid);
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return base.RemoveDecalHook(gridId, uid);
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}
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private void RemoveDecalFromRenderIndex(GridId gridId, uint uid)
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{
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var zIndex = DecalZIndexIndex[gridId][uid];
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DecalRenderIndex[gridId][zIndex].Remove(uid);
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if (DecalRenderIndex[gridId][zIndex].Count == 0)
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DecalRenderIndex[gridId].Remove(zIndex);
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DecalZIndexIndex[gridId].Remove(uid);
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}
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private void OnChunkUpdate(DecalChunkUpdateEvent ev)
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{
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foreach (var (gridId, gridChunks) in ev.Data)
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{
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foreach (var (indices, newChunkData) in gridChunks)
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{
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var chunkCollection = ChunkCollection(gridId);
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if (chunkCollection.TryGetValue(indices, out var chunk))
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{
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var removedUids = new HashSet<uint>(chunk.Keys);
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removedUids.ExceptWith(newChunkData.Keys);
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foreach (var removedUid in removedUids)
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{
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RemoveDecalFromRenderIndex(gridId, removedUid);
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}
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}
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foreach (var (uid, decal) in newChunkData)
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{
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if(!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex))
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DecalRenderIndex[gridId][decal.ZIndex] = new();
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if (DecalZIndexIndex.TryGetValue(gridId, out var values) && values.TryGetValue(uid, out var zIndex))
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{
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DecalRenderIndex[gridId][zIndex].Remove(uid);
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}
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DecalRenderIndex[gridId][decal.ZIndex][uid] = decal;
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DecalZIndexIndex[gridId][uid] = decal.ZIndex;
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ChunkIndex[gridId][uid] = indices;
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}
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chunkCollection[indices] = newChunkData;
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}
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}
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}
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}
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}
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15
Content.Client/Decals/ToggleDecalCommand.cs
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15
Content.Client/Decals/ToggleDecalCommand.cs
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@@ -0,0 +1,15 @@
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Decals;
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public class ToggleDecalCommand : IConsoleCommand
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{
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public string Command => "toggledecals";
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public string Description => "Toggles decaloverlay";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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EntitySystem.Get<DecalSystem>().ToggleOverlay();
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}
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}
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