Cleans up tag system (#28272)
* Updated tag system * Added params methods * Fixed tag integration tests * Fixed params methods recursion * Revert has All/Any tag one argument realisation * Updated tag integration tests * Shit happens * Added individual List/HashSet methods, docs, tests
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@@ -10,6 +10,7 @@ using Content.Shared.GameTicking;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using Content.Shared.Procedural;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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@@ -31,6 +32,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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[Dependency] private readonly AnchorableSystem _anchorable = default!;
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[Dependency] private readonly DecalSystem _decals = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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@@ -199,6 +201,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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_decals,
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this,
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_lookup,
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_tag,
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_tile,
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_transform,
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gen,
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@@ -231,6 +234,7 @@ public sealed partial class DungeonSystem : SharedDungeonSystem
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_decals,
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this,
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_lookup,
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_tag,
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_tile,
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_transform,
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gen,
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