Melee Executions (#30104)

* melee executions

* fix damage bug

* cleanup

* address reviews hopefully

* resistance bypass mechanic

* component changes

* self executions (not finished yet)

* self execs part two

* ok i fixed things (still not finished)

* finish everything

* review stuff

* nuke if (kind = special)

* more review stuffs

* Make suicide system much less hardcoded and make much more use of events

* Fix a dumb bug I introduced

* self execution popups

* Integration tests

* Why did they even take 0.5 blunt damage?

* More consistent integration tests

* Destructive equals true

* Allow it to dirty-dispose

* IS THIS WHAT YOU WANT?

* FRESH AND CLEAN

* modifier to multiplier

* don't jinx the integration tests

* no file-scoped namespace

* Move the rest of execution to shared, create SuicideGhostEvent

* handled

* Get rid of unused code and add a comment

* ghost before suicide

* stop cat suicides

* popup fix + small suicide change

* make it a bit better

---------

Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
This commit is contained in:
Scribbles0
2024-08-10 20:05:54 -07:00
committed by GitHub
parent c25c5ec666
commit 220aff21eb
26 changed files with 1048 additions and 219 deletions

View File

@@ -2,6 +2,8 @@ using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.Kitchen.Components;
using Content.Server.Popups;
using Content.Shared.Chat;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.DragDrop;
@@ -16,7 +18,6 @@ using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
@@ -36,6 +37,7 @@ namespace Content.Server.Kitchen.EntitySystems
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedSuicideSystem _suicide = default!;
public override void Initialize()
{
@@ -48,31 +50,38 @@ namespace Content.Server.Kitchen.EntitySystems
//DoAfter
SubscribeLocalEvent<KitchenSpikeComponent, SpikeDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<KitchenSpikeComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<KitchenSpikeComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
SubscribeLocalEvent<ButcherableComponent, CanDropDraggedEvent>(OnButcherableCanDrop);
}
private void OnButcherableCanDrop(EntityUid uid, ButcherableComponent component, ref CanDropDraggedEvent args)
private void OnButcherableCanDrop(Entity<ButcherableComponent> entity, ref CanDropDraggedEvent args)
{
args.Handled = true;
args.CanDrop |= component.Type != ButcheringType.Knife;
args.CanDrop |= entity.Comp.Type != ButcheringType.Knife;
}
private void OnSuicide(EntityUid uid, KitchenSpikeComponent component, SuicideEvent args)
/// <summary>
/// TODO: Update this so it actually meatspikes the user instead of applying lethal damage to them.
/// </summary>
private void OnSuicideByEnvironment(Entity<KitchenSpikeComponent> entity, ref SuicideByEnvironmentEvent args)
{
if (args.Handled)
return;
args.SetHandled(SuicideKind.Piercing);
var victim = args.Victim;
var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", victim));
_popupSystem.PopupEntity(othersMessage, victim);
if (!TryComp<DamageableComponent>(args.Victim, out var damageableComponent))
return;
_suicide.ApplyLethalDamage((args.Victim, damageableComponent), "Piercing");
var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", args.Victim));
_popupSystem.PopupEntity(othersMessage, args.Victim, Filter.PvsExcept(args.Victim), true);
var selfMessage = Loc.GetString("comp-kitchen-spike-suicide-self");
_popupSystem.PopupEntity(selfMessage, victim, victim);
_popupSystem.PopupEntity(selfMessage, args.Victim, args.Victim);
args.Handled = true;
}
private void OnDoAfter(EntityUid uid, KitchenSpikeComponent component, DoAfterEvent args)
private void OnDoAfter(Entity<KitchenSpikeComponent> entity, ref SpikeDoAfterEvent args)
{
if (args.Args.Target == null)
return;
@@ -82,49 +91,49 @@ namespace Content.Server.Kitchen.EntitySystems
if (args.Cancelled)
{
component.InUse = false;
entity.Comp.InUse = false;
return;
}
if (args.Handled)
return;
if (Spikeable(uid, args.Args.User, args.Args.Target.Value, component, butcherable))
Spike(uid, args.Args.User, args.Args.Target.Value, component);
if (Spikeable(entity, args.Args.User, args.Args.Target.Value, entity.Comp, butcherable))
Spike(entity, args.Args.User, args.Args.Target.Value, entity.Comp);
component.InUse = false;
entity.Comp.InUse = false;
args.Handled = true;
}
private void OnDragDrop(EntityUid uid, KitchenSpikeComponent component, ref DragDropTargetEvent args)
private void OnDragDrop(Entity<KitchenSpikeComponent> entity, ref DragDropTargetEvent args)
{
if (args.Handled)
return;
args.Handled = true;
if (Spikeable(uid, args.User, args.Dragged, component))
TrySpike(uid, args.User, args.Dragged, component);
if (Spikeable(entity, args.User, args.Dragged, entity.Comp))
TrySpike(entity, args.User, args.Dragged, entity.Comp);
}
private void OnInteractHand(EntityUid uid, KitchenSpikeComponent component, InteractHandEvent args)
private void OnInteractHand(Entity<KitchenSpikeComponent> entity, ref InteractHandEvent args)
{
if (args.Handled)
return;
if (component.PrototypesToSpawn?.Count > 0)
if (entity.Comp.PrototypesToSpawn?.Count > 0)
{
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), uid, args.User);
_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), entity, args.User);
args.Handled = true;
}
}
private void OnInteractUsing(EntityUid uid, KitchenSpikeComponent component, InteractUsingEvent args)
private void OnInteractUsing(Entity<KitchenSpikeComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (TryGetPiece(uid, args.User, args.Used))
if (TryGetPiece(entity, args.User, args.Used))
args.Handled = true;
}

View File

@@ -39,6 +39,8 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Content.Shared.Stacks;
using Content.Server.Construction.Components;
using Content.Shared.Chat;
using Content.Shared.Damage;
namespace Content.Server.Kitchen.EntitySystems
{
@@ -65,6 +67,7 @@ namespace Content.Server.Kitchen.EntitySystems
[Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedSuicideSystem _suicide = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string MalfunctionSpark = "Spark";
@@ -83,7 +86,7 @@ namespace Content.Server.Kitchen.EntitySystems
SubscribeLocalEvent<MicrowaveComponent, BreakageEventArgs>(OnBreak);
SubscribeLocalEvent<MicrowaveComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<MicrowaveComponent, AnchorStateChangedEvent>(OnAnchorChanged);
SubscribeLocalEvent<MicrowaveComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<MicrowaveComponent, SuicideByEnvironmentEvent>(OnSuicideByEnvironment);
SubscribeLocalEvent<MicrowaveComponent, SignalReceivedEvent>(OnSignalReceived);
@@ -260,12 +263,22 @@ namespace Content.Server.Kitchen.EntitySystems
_deviceLink.EnsureSinkPorts(ent, ent.Comp.OnPort);
}
private void OnSuicide(Entity<MicrowaveComponent> ent, ref SuicideEvent args)
/// <summary>
/// Kills the user by microwaving their head
/// TODO: Make this not awful, it keeps any items attached to your head still on and you can revive someone and cogni them so you have some dumb headless fuck running around. I've seen it happen.
/// </summary>
private void OnSuicideByEnvironment(Entity<MicrowaveComponent> ent, ref SuicideByEnvironmentEvent args)
{
if (args.Handled)
return;
args.SetHandled(SuicideKind.Heat);
// The act of getting your head microwaved doesn't actually kill you
if (!TryComp<DamageableComponent>(args.Victim, out var damageableComponent))
return;
// The application of lethal damage is what kills you...
_suicide.ApplyLethalDamage((args.Victim, damageableComponent), "Heat");
var victim = args.Victim;
var headCount = 0;
@@ -295,6 +308,7 @@ namespace Content.Server.Kitchen.EntitySystems
ent.Comp.CurrentCookTimerTime = 10;
Wzhzhzh(ent.Owner, ent.Comp, args.Victim);
UpdateUserInterfaceState(ent.Owner, ent.Comp);
args.Handled = true;
}
private void OnSolutionChange(Entity<MicrowaveComponent> ent, ref SolutionContainerChangedEvent args)