Cleanup: Fix field naming rule violation in `GhostComponent` (#35454)
* Fix * Update Content.Shared/Ghost/GhostComponent.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -150,7 +150,7 @@ namespace Content.Client.Ghost
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private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args)
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{
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if (TryComp<SpriteComponent>(uid, out var sprite))
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sprite.LayerSetColor(0, component.color);
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sprite.LayerSetColor(0, component.Color);
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if (uid != _playerManager.LocalEntity)
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return;
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