Sociopath delete (#917)

* fuck sociopath and grass seel position

* Update PostMapInitTest.cs

* fix
This commit is contained in:
Ed
2025-02-19 21:56:29 +03:00
committed by GitHub
parent fa21ad93ff
commit 224d96bd34
16 changed files with 3 additions and 113 deletions

View File

@@ -1,4 +1,3 @@
using Content.Server._CP14.Roles;
using Content.Server.Administration.Commands;
using Content.Server.Antag;
using Content.Server.GameTicking.Rules.Components;
@@ -53,22 +52,6 @@ public sealed partial class AdminVerbSystem
var targetPlayer = targetActor.PlayerSession;
Verb CP14Sociopath = new()
{
Text = Loc.GetString("cp14-admin-verb-text-make-sociopath"),
Category = VerbCategory.Antag,
Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Clothing/Hands/Gloves/Color/black.rsi"),
"icon"), //TODO
Act = () =>
{
//_antag.ForceMakeAntag<CP14BanditRoleComponent>(targetPlayer, "CP14Bandit"); //TODO
},
Impact = LogImpact.High,
Message = Loc.GetString("cp14-admin-verb-make-sociopath"),
};
args.Verbs.Add(CP14Sociopath);
/* CP14 disable default antags
Verb traitor = new()
{

View File

@@ -1,11 +0,0 @@
using Content.Shared.Roles;
namespace Content.Server._CP14.Roles;
/// <summary>
/// Added to mind role entities to tag that they are a sociopath.
/// </summary>
[RegisterComponent]
public sealed partial class CP14SociopathRoleComponent : BaseMindRoleComponent
{
}