Sociopath delete (#917)
* fuck sociopath and grass seel position * Update PostMapInitTest.cs * fix
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@@ -1,4 +1,3 @@
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using Content.Server._CP14.Roles;
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using Content.Server.Administration.Commands;
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using Content.Server.Antag;
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using Content.Server.GameTicking.Rules.Components;
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@@ -53,22 +52,6 @@ public sealed partial class AdminVerbSystem
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var targetPlayer = targetActor.PlayerSession;
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Verb CP14Sociopath = new()
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{
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Text = Loc.GetString("cp14-admin-verb-text-make-sociopath"),
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Category = VerbCategory.Antag,
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Icon = new SpriteSpecifier.Rsi(new ResPath("/Textures/Clothing/Hands/Gloves/Color/black.rsi"),
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"icon"), //TODO
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Act = () =>
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{
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//_antag.ForceMakeAntag<CP14BanditRoleComponent>(targetPlayer, "CP14Bandit"); //TODO
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},
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Impact = LogImpact.High,
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Message = Loc.GetString("cp14-admin-verb-make-sociopath"),
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};
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args.Verbs.Add(CP14Sociopath);
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/* CP14 disable default antags
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Verb traitor = new()
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{
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@@ -1,11 +0,0 @@
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using Content.Shared.Roles;
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namespace Content.Server._CP14.Roles;
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/// <summary>
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/// Added to mind role entities to tag that they are a sociopath.
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/// </summary>
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[RegisterComponent]
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public sealed partial class CP14SociopathRoleComponent : BaseMindRoleComponent
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{
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}
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