@@ -1,11 +1,9 @@
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using Content.Server.Destructible;
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using Content.Server.Gatherable.Components;
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using Content.Shared.EntityList;
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using Content.Shared.Interaction;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -14,7 +12,7 @@ namespace Content.Server.Gatherable;
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public sealed partial class GatherableSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly DestructibleSystem _destructible = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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@@ -30,20 +28,20 @@ public sealed partial class GatherableSystem : EntitySystem
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InitializeProjectile();
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}
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private void OnAttacked(EntityUid uid, GatherableComponent component, AttackedEvent args)
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private void OnAttacked(Entity<GatherableComponent> gatherable, ref AttackedEvent args)
|
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{
|
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if (component.ToolWhitelist?.IsValid(args.Used, EntityManager) != true)
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||||
if (gatherable.Comp.ToolWhitelist?.IsValid(args.Used, EntityManager) != true)
|
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return;
|
||||
|
||||
Gather(uid, args.User, component);
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||||
Gather(gatherable, args.User);
|
||||
}
|
||||
|
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private void OnActivate(EntityUid uid, GatherableComponent component, ActivateInWorldEvent args)
|
||||
private void OnActivate(Entity<GatherableComponent> gatherable, ref ActivateInWorldEvent args)
|
||||
{
|
||||
if (component.ToolWhitelist?.IsValid(args.User, EntityManager) != true)
|
||||
if (gatherable.Comp.ToolWhitelist?.IsValid(args.User, EntityManager) != true)
|
||||
return;
|
||||
|
||||
Gather(uid, args.User, component);
|
||||
Gather(gatherable, args.User);
|
||||
}
|
||||
|
||||
public void Gather(EntityUid gatheredUid, EntityUid? gatherer = null, GatherableComponent? component = null)
|
||||
@@ -60,25 +58,22 @@ public sealed partial class GatherableSystem : EntitySystem
|
||||
_destructible.DestroyEntity(gatheredUid);
|
||||
|
||||
// Spawn the loot!
|
||||
if (component.MappedLoot == null)
|
||||
if (component.Loot == null)
|
||||
return;
|
||||
|
||||
var pos = _transform.GetMapCoordinates(gatheredUid);
|
||||
|
||||
foreach (var (tag, table) in component.MappedLoot)
|
||||
foreach (var (tag, table) in component.Loot)
|
||||
{
|
||||
if (tag != "All")
|
||||
{
|
||||
if (gatherer != null && !_tagSystem.HasTag(gatherer.Value, tag))
|
||||
continue;
|
||||
}
|
||||
var getLoot = _prototypeManager.Index<EntityLootTablePrototype>(table);
|
||||
var getLoot = _proto.Index(table);
|
||||
var spawnLoot = getLoot.GetSpawns(_random);
|
||||
var spawnPos = pos.Offset(_random.NextVector2(0.3f));
|
||||
var spawnPos = pos.Offset(_random.NextVector2(component.GatherOffset));
|
||||
Spawn(spawnLoot[0], spawnPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user