Energy pilons WIP (#326)
* split partial magic system * add debug sprited pilons * some energy pilons interactions * Update CP14MagicEnergySystem.Relay.cs * spupers (#322) * spupers * meta * aura nodes + aura scanners * scanner sprites * maid dress * reverse pilon logic * relay delete, code clean up * delete content * Update basic.yml * Update shirt.yml * Update crystal.yml --------- Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
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@@ -31,7 +31,7 @@ public partial class SharedCP14MagicEnergySystem : EntitySystem
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public string GetEnergyExaminedText(EntityUid uid, CP14MagicEnergyContainerComponent ent)
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{
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var power = (int)((ent.Energy / ent.MaxEnergy) * 100);
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var power = (int)(ent.Energy / ent.MaxEnergy * 100);
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var color = "#3fc488";
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if (power < 66)
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