Energy pilons WIP (#326)

* split partial magic system

* add debug sprited pilons

* some energy pilons interactions

* Update CP14MagicEnergySystem.Relay.cs

* spupers (#322)

* spupers

* meta

* aura nodes + aura scanners

* scanner sprites

* maid dress

* reverse pilon logic

* relay delete, code clean up

* delete content

* Update basic.yml

* Update shirt.yml

* Update crystal.yml

---------

Co-authored-by: Jaraten <116667537+Jaraten@users.noreply.github.com>
This commit is contained in:
Ed
2024-07-29 21:01:36 +03:00
committed by GitHub
parent c69cb0320e
commit 22bb0ae283
53 changed files with 600 additions and 132 deletions

View File

@@ -31,7 +31,7 @@ public partial class SharedCP14MagicEnergySystem : EntitySystem
public string GetEnergyExaminedText(EntityUid uid, CP14MagicEnergyContainerComponent ent)
{
var power = (int)((ent.Energy / ent.MaxEnergy) * 100);
var power = (int)(ent.Energy / ent.MaxEnergy * 100);
var color = "#3fc488";
if (power < 66)