Merge remote-tracking branch 'upstream/master' into ed-23-07-2024-upstream
# Conflicts: # .github/PULL_REQUEST_TEMPLATE.md # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Hands/Systems/HandsSystem.cs # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Shared/Hands/Components/HandsComponent.cs # Content.Shared/Inventory/InventoryComponent.cs # Content.Shared/Storage/StorageComponent.cs # Resources/Prototypes/Accents/word_replacements.yml # Resources/Prototypes/Entities/Mobs/Player/human.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/Maps/fland.yml # Resources/Prototypes/Maps/oasis.yml # Resources/Prototypes/Maps/packed.yml # Resources/Prototypes/Maps/saltern.yml
This commit is contained in:
@@ -430,6 +430,9 @@
|
||||
chatsan-word-47: chatsan-replacement-47
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||||
chatsan-word-48: chatsan-replacement-48
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||||
chatsan-word-49: chatsan-replacement-49
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chatsan-word-50: chatsan-replacement-50
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chatsan-word-51: chatsan-replacement-51
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chatsan-word-52: chatsan-replacement-52
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||||
#CP14-RU-ChatSanitize-Start
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cp14-chatsan-word-1: cp14-chatsan-replacement-1
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cp14-chatsan-word-2: cp14-chatsan-replacement-2
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||||
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||||
@@ -1,6 +1,6 @@
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||||
- type: body
|
||||
id: Aghost
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||||
name: "aGhost"
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||||
name: "aghost"
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||||
root: torso
|
||||
slots:
|
||||
torso:
|
||||
|
||||
@@ -1,6 +1,6 @@
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||||
- type: body
|
||||
id: Arachnid
|
||||
name: "Arachnid"
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||||
name: "arachnid"
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||||
root: torso
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||||
slots:
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||||
head:
|
||||
|
||||
@@ -1,6 +1,6 @@
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||||
- type: body
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||||
id: Moth
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||||
name: "Moth"
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||||
name: "moth"
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||||
root: torso
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||||
slots:
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||||
head:
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||||
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||||
@@ -247,6 +247,19 @@
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||||
- id: DoubleEmergencyOxygenTankFilled
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||||
- id: DoubleEmergencyNitrogenTankFilled
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||||
|
||||
- type: entity
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||||
parent: ClothingBackpackDuffelSyndicateBundle
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||||
id: ClothingBackpackDuffelSyndicateRaidBundle
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||||
name: syndicate raid suit bundle
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||||
description: "Contains the Syndicate's durable raid armor suit."
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||||
components:
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||||
- type: StorageFill
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||||
contents:
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||||
- id: ClothingOuterArmorRaid
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||||
- id: ClothingHeadHelmetRaid
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||||
- id: ClothingMaskGasSyndicate
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||||
- id: ClothingHandsGlovesCombat
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||||
|
||||
- type: entity
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||||
parent: ClothingBackpackDuffelSyndicateBundle
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||||
id: ClothingBackpackDuffelSyndicateHardsuitBundle
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||||
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||||
@@ -902,7 +902,7 @@
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||||
- type: listing
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||||
id: UplinkReinforcementRadioSyndicate
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||||
name: uplink-reinforcement-radio-name
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||||
description: uplink-reinforcement-radio-desc
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||||
description: uplink-reinforcement-radio-traitor-desc
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||||
productEntity: ReinforcementRadioSyndicate
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||||
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-urist }
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||||
cost:
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||||
@@ -918,7 +918,7 @@
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||||
- type: listing
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||||
id: UplinkReinforcementRadioSyndicateNukeops # Version for Nukeops that spawns an agent with the NukeOperative component.
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name: uplink-reinforcement-radio-name
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||||
description: uplink-reinforcement-radio-desc
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||||
description: uplink-reinforcement-radio-nukeops-desc
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||||
productEntity: ReinforcementRadioSyndicateNukeops
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||||
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-urist }
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||||
cost:
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||||
@@ -1298,6 +1298,22 @@
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||||
categories:
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||||
- UplinkWearables
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||||
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||||
- type: listing
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||||
id: UplinkClothingOuterArmorRaid
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||||
name: uplink-syndie-raid-name
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||||
description: uplink-syndie-raid-desc
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||||
icon: { sprite: /Textures/Clothing/OuterClothing/Armor/syndie-raid.rsi, state: icon }
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||||
productEntity: ClothingBackpackDuffelSyndicateRaidBundle
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||||
cost:
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||||
Telecrystal: 8
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||||
categories:
|
||||
- UplinkWearables
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||||
conditions:
|
||||
- !type:StoreWhitelistCondition
|
||||
whitelist:
|
||||
tags:
|
||||
- NukeOpsUplink
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||||
|
||||
- type: listing
|
||||
id: UplinkHardsuitSyndieElite
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||||
name: uplink-hardsuit-syndieelite-name
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||||
|
||||
@@ -111,6 +111,8 @@
|
||||
- state: equipped-head
|
||||
- state: equipped-head-unshaded
|
||||
shader: unshaded
|
||||
- type: PointLight
|
||||
radius: 6
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.72
|
||||
lowPressureMultiplier: 1000
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||||
|
||||
@@ -28,7 +28,7 @@
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHatBeretFrench
|
||||
name: French beret
|
||||
name: french beret
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||||
description: A French beret, "vive la France".
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -357,6 +357,24 @@
|
||||
- type: Clothing
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||||
sprite: Clothing/Head/Helmets/ert_janitor.rsi
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||||
|
||||
- type: entity
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||||
parent: ClothingHeadHelmetBasic
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||||
id: ClothingHeadHelmetRaid
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||||
name: syndicate raid helmet
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||||
description: An armored helmet for use with the syndicate raid suit. Very stylish.
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||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/syndie-raid.rsi
|
||||
- type: Clothing
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||||
sprite: Clothing/Head/Helmets/syndie-raid.rsi
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||||
- type: Armor
|
||||
modifiers: #There's gotta be SOME reason to use this over other helmets.
|
||||
coefficients:
|
||||
Blunt: 0.85
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||||
Slash: 0.85
|
||||
Piercing: 0.85
|
||||
Heat: 0.85
|
||||
|
||||
#Bone Helmet
|
||||
- type: entity
|
||||
parent: ClothingHeadHelmetBasic
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||||
|
||||
@@ -39,3 +39,4 @@
|
||||
tags:
|
||||
- Scarf
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||||
- ClothMade
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||||
- WhitelistChameleon
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: entity
|
||||
- type: entity
|
||||
parent: ClothingNeckBase
|
||||
id: ClothingNeckChameleon
|
||||
name: striped red scarf
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||||
@@ -12,7 +12,7 @@
|
||||
- type: Clothing
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||||
sprite: Clothing/Neck/Scarfs/red.rsi
|
||||
- type: ChameleonClothing
|
||||
slot: [neck]
|
||||
slot: [NECK]
|
||||
default: ClothingNeckScarfStripedRed
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
|
||||
@@ -99,6 +99,78 @@
|
||||
reflects:
|
||||
- Energy
|
||||
|
||||
- type: entity
|
||||
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing]
|
||||
id: ClothingOuterArmorRaid
|
||||
name: syndicate raid suit
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||||
description: A somewhat flexible and well-armored suit with a powerful shoulder mounted flashlight manufactured in the Gorlex Marauder's iconic blood-red color scheme, it does not protect it's wearer from space.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
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||||
layers:
|
||||
- state: icon
|
||||
- state: light-overlay
|
||||
visible: false
|
||||
shader: unshaded
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
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||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.35
|
||||
Slash: 0.35
|
||||
Piercing: 0.35
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||||
Heat: 0.35
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||||
Caustic: 0.5
|
||||
- type: ExplosionResistance
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||||
damageCoefficient: 0.35
|
||||
- type: ClothingSpeedModifier
|
||||
walkModifier: 0.9
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||||
sprintModifier: 0.9
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||||
#Shoulder mounted flashlight
|
||||
- type: ToggleableLightVisuals
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||||
spriteLayer: light
|
||||
clothingVisuals:
|
||||
outerClothing:
|
||||
- state: equipped-OUTERCLOTHING-light
|
||||
shader: unshaded
|
||||
- type: Appearance
|
||||
- type: HandheldLight
|
||||
addPrefix: false
|
||||
blinkingBehaviourId: blinking
|
||||
radiatingBehaviourId: radiating
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
color: "#80ff80"
|
||||
radius: 5
|
||||
energy: 2
|
||||
mask: /Textures/Effects/LightMasks/cone.png
|
||||
autoRot: true
|
||||
netsync: false
|
||||
- type: LightBehaviour
|
||||
behaviours:
|
||||
- !type:FadeBehaviour
|
||||
id: radiating
|
||||
interpolate: Linear
|
||||
maxDuration: 2.0
|
||||
startValue: 3.0
|
||||
endValue: 2.0
|
||||
isLooped: true
|
||||
reverseWhenFinished: true
|
||||
- !type:PulseBehaviour
|
||||
id: blinking
|
||||
interpolate: Nearest
|
||||
maxDuration: 1.0
|
||||
minValue: 0.1
|
||||
maxValue: 2.0
|
||||
isLooped: true
|
||||
- type: Battery
|
||||
maxCharge: 600
|
||||
startingCharge: 600
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 2
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterArmorCult
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
parent: [ClothingShoesBootsMag, BaseJetpack]
|
||||
id: ClothingShoesBootsMagSyndie
|
||||
name: blood-red magboots
|
||||
description: Reverse-engineered magnetic boots that have a heavy magnetic pull and integrated thrusters.
|
||||
description: Reverse-engineered magnetic boots that have a heavy magnetic pull and integrated thrusters. It can hold 0.75 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Boots/magboots-syndicate.rsi
|
||||
|
||||
@@ -210,7 +210,6 @@
|
||||
sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
|
||||
femaleMask: UniformTop
|
||||
- type: Tag
|
||||
tags:
|
||||
- ClownSuit
|
||||
@@ -224,7 +223,6 @@
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||||
sprite: Clothing/Uniforms/Jumpsuit/clown_banana.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/clown_banana.rsi
|
||||
femaleMask: UniformTop
|
||||
- type: Construction
|
||||
graph: BananaClownJumpsuit
|
||||
node: jumpsuit
|
||||
|
||||
@@ -19,8 +19,6 @@
|
||||
- state: mask_null
|
||||
map: [ "overlay" ]
|
||||
- type: Clothing
|
||||
femaleMask: UniformTop
|
||||
maleMask: UniformTop
|
||||
sprite: Clothing/Uniforms/procedural.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
|
||||
@@ -70,7 +70,6 @@
|
||||
state: foam-west
|
||||
- type: SmoothEdge
|
||||
- type: IconSmooth
|
||||
key: walls
|
||||
mode: NoSprite
|
||||
- type: FoamVisuals
|
||||
animationTime: 0.6
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
acts: [ "Destruction" ]
|
||||
|
||||
- type: entity
|
||||
name: Reagent slime
|
||||
name: reagent slime
|
||||
id: ReagentSlime
|
||||
suffix: Water
|
||||
parent: [ MobAdultSlimes, MobCombat ]
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
name: Mimic
|
||||
name: mimic
|
||||
id: MobMimic
|
||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
description: Surprise. # When this gets a proper write this should use the object's actual description >:)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
name: Rat King
|
||||
name: rat king
|
||||
id: MobRatKing
|
||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
description: He's da rat. He make da roolz.
|
||||
@@ -158,7 +158,7 @@
|
||||
- MinorAntagonists
|
||||
|
||||
- type: entity
|
||||
name: Rat Servant
|
||||
name: rat servant
|
||||
id: MobRatServant
|
||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
description: He's da mini rat. He don't make da roolz.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Hacky for the stress test so don't even consider adding to this
|
||||
- type: entity
|
||||
name: Burrower
|
||||
name: burrower
|
||||
id: MobXeno
|
||||
parent: SimpleSpaceMobBase
|
||||
description: They mostly come at night. Mostly.
|
||||
@@ -121,7 +121,7 @@
|
||||
speechVerb: LargeMob
|
||||
|
||||
- type: entity
|
||||
name: Praetorian
|
||||
name: praetorian
|
||||
parent: MobXeno
|
||||
id: MobXenoPraetorian
|
||||
components:
|
||||
@@ -154,7 +154,7 @@
|
||||
- MobLayer
|
||||
|
||||
- type: entity
|
||||
name: Drone
|
||||
name: drone
|
||||
parent: MobXeno
|
||||
id: MobXenoDrone
|
||||
components:
|
||||
@@ -191,7 +191,7 @@
|
||||
- MobLayer
|
||||
|
||||
- type: entity
|
||||
name: Queen
|
||||
name: queen
|
||||
parent: MobXeno
|
||||
id: MobXenoQueen
|
||||
components:
|
||||
@@ -230,7 +230,7 @@
|
||||
- CannotSuicide
|
||||
|
||||
- type: entity
|
||||
name: Ravager
|
||||
name: ravager
|
||||
parent: MobXeno
|
||||
id: MobXenoRavager
|
||||
components:
|
||||
@@ -267,7 +267,7 @@
|
||||
- MobLayer
|
||||
|
||||
- type: entity
|
||||
name: Runner
|
||||
name: runner
|
||||
parent: MobXeno
|
||||
id: MobXenoRunner
|
||||
components:
|
||||
@@ -297,7 +297,7 @@
|
||||
- MobLayer
|
||||
|
||||
- type: entity
|
||||
name: Rouny
|
||||
name: rouny
|
||||
parent: MobXenoRunner
|
||||
id: MobXenoRouny
|
||||
components:
|
||||
@@ -312,7 +312,7 @@
|
||||
amount: 3
|
||||
|
||||
- type: entity
|
||||
name: Spitter
|
||||
name: spitter
|
||||
parent: MobXeno
|
||||
id: MobXenoSpitter
|
||||
components:
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
- type: entity
|
||||
save: false
|
||||
noSpawn: true
|
||||
name: Urist McHands
|
||||
parent: BaseMobHuman
|
||||
id: MobHuman
|
||||
|
||||
#Syndie
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: MobHuman
|
||||
id: MobHumanSyndicateAgentBase
|
||||
name: syndicate agent
|
||||
@@ -25,7 +23,6 @@
|
||||
- Syndicate
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: MobHumanSyndicateAgentBase
|
||||
id: MobHumanSyndicateAgent
|
||||
name: syndicate agent
|
||||
@@ -37,11 +34,36 @@
|
||||
giveObjectives: false
|
||||
|
||||
- type: entity
|
||||
noSpawn: true
|
||||
parent: MobHumanSyndicateAgent
|
||||
id: MobHumanSyndicateAgentMedic
|
||||
name: syndicate medic
|
||||
components:
|
||||
- type: Loadout
|
||||
prototypes: [SyndicateReinforcementMedic]
|
||||
|
||||
- type: entity
|
||||
parent: MobHumanSyndicateAgent
|
||||
id: MobHumanSyndicateAgentSpy
|
||||
name: syndicate spy
|
||||
components:
|
||||
- type: Loadout
|
||||
prototypes: [SyndicateReinforcementSpy]
|
||||
|
||||
- type: entity
|
||||
parent: MobHumanSyndicateAgent
|
||||
id: MobHumanSyndicateAgentThief
|
||||
name: syndicate thief
|
||||
components:
|
||||
- type: Loadout
|
||||
prototypes: [SyndicateReinforcementThief]
|
||||
|
||||
- type: entity
|
||||
parent: MobHumanSyndicateAgentBase
|
||||
id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink
|
||||
suffix: Human, NukeOps
|
||||
components:
|
||||
- type: Loadout
|
||||
prototypes: [SyndicateOperativeGearReinforcementNukeOps]
|
||||
- type: NukeOperative
|
||||
|
||||
# Nuclear Operative
|
||||
|
||||
@@ -28,8 +28,6 @@
|
||||
spawned:
|
||||
- id: FoodMeatSpider
|
||||
amount: 5
|
||||
- type: Inventory
|
||||
templateId: arachnid
|
||||
- type: Reactive
|
||||
reactions:
|
||||
- reagents: [Water]
|
||||
@@ -80,16 +78,6 @@
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Human/parts.rsi #PJB on stencil clear being on the left leg: "...this is 'fine'" -https://github.com/space-wizards/space-station-14/pull/12217#issuecomment-1291677115
|
||||
# its fine, but its still very stupid that it has to be done like this instead of allowing sprites to just directly insert a stencil clear.
|
||||
# sprite refactor when
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: ["enum.HumanoidVisualLayers.StencilMask"]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: unisex_full
|
||||
visible: false
|
||||
- map: ["jumpsuit"]
|
||||
- map: ["enum.HumanoidVisualLayers.LFoot"]
|
||||
- map: ["enum.HumanoidVisualLayers.RFoot"]
|
||||
@@ -122,6 +110,9 @@
|
||||
sprite: "Effects/creampie.rsi"
|
||||
state: "creampie_arachnid"
|
||||
visible: false
|
||||
- type: Inventory
|
||||
templateId: arachnid
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -131,4 +122,5 @@
|
||||
- type: HumanoidAppearance
|
||||
species: Arachnid
|
||||
|
||||
#88w88
|
||||
|
||||
#>88w88<
|
||||
|
||||
@@ -18,16 +18,6 @@
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Human/parts.rsi #PJB on stencil clear being on the left leg: "...this is 'fine'" -https://github.com/space-wizards/space-station-14/pull/12217#issuecomment-1291677115
|
||||
# its fine, but its still very stupid that it has to be done like this instead of allowing sprites to just directly insert a stencil clear.
|
||||
# sprite refactor when
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: ["enum.HumanoidVisualLayers.StencilMask"]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: unisex_full
|
||||
visible: false
|
||||
- map: ["jumpsuit"]
|
||||
- map: ["enum.HumanoidVisualLayers.LFoot"]
|
||||
- map: ["enum.HumanoidVisualLayers.RFoot"]
|
||||
@@ -307,14 +297,6 @@
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Human/parts.rsi
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: ["enum.HumanoidVisualLayers.StencilMask"]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: unisex_full
|
||||
visible: false
|
||||
- map: ["jumpsuit"]
|
||||
- map: ["enum.HumanoidVisualLayers.LFoot"]
|
||||
- map: ["enum.HumanoidVisualLayers.RFoot"]
|
||||
|
||||
@@ -82,8 +82,6 @@
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: Inventory
|
||||
templateId: diona
|
||||
- type: Speech
|
||||
speechVerb: Plant
|
||||
- type: Vocal
|
||||
@@ -101,13 +99,27 @@
|
||||
actionPrototype: DionaGibAction
|
||||
allowedStates:
|
||||
- Dead
|
||||
- type: Inventory
|
||||
templateId: diona
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
id: MobDionaDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Inventory
|
||||
templateId: diona
|
||||
- type: HumanoidAppearance
|
||||
species: Diona
|
||||
- type: Inventory
|
||||
templateId: diona
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -56,6 +56,13 @@
|
||||
hideLayersOnEquip:
|
||||
- Hair
|
||||
- Snout
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -64,3 +71,10 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
scale: 1, 0.8
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -40,6 +40,14 @@
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -48,3 +56,10 @@
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Gingerbread
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -20,8 +20,25 @@
|
||||
hideLayersOnEquip:
|
||||
- Hair
|
||||
- Snout
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
id: MobHumanDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
@@ -76,16 +76,6 @@
|
||||
- map: [ "enum.HumanoidVisualLayers.LArm" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
|
||||
- shader: StencilClear
|
||||
sprite: Mobs/Species/Human/parts.rsi #PJB on stencil clear being on the left leg: "...this is 'fine'" -https://github.com/space-wizards/space-station-14/pull/12217#issuecomment-1291677115
|
||||
# its fine, but its still very stupid that it has to be done like this instead of allowing sprites to just directly insert a stencil clear.
|
||||
# sprite refactor when
|
||||
state: l_leg
|
||||
- shader: StencilMask
|
||||
map: [ "enum.HumanoidVisualLayers.StencilMask" ]
|
||||
sprite: Mobs/Customization/masking_helpers.rsi
|
||||
state: unisex_full
|
||||
visible: false
|
||||
- map: [ "jumpsuit" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.LHand" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.RHand" ]
|
||||
@@ -118,6 +108,14 @@
|
||||
sprite: "Effects/creampie.rsi"
|
||||
state: "creampie_moth"
|
||||
visible: false
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -126,3 +124,11 @@
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Moth
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
@@ -26,8 +26,6 @@
|
||||
spawned:
|
||||
- id: FoodMeatLizard
|
||||
amount: 5
|
||||
- type: Inventory
|
||||
speciesId: reptilian
|
||||
- type: LizardAccent
|
||||
- type: Speech
|
||||
speechSounds: Lizard
|
||||
@@ -62,6 +60,15 @@
|
||||
types:
|
||||
Heat : 1.5 #per second, scales with temperature & other constants
|
||||
- type: Wagging
|
||||
- type: Inventory
|
||||
speciesId: reptilian
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -77,5 +84,11 @@
|
||||
- HeadSide
|
||||
- type: Inventory
|
||||
speciesId: reptilian
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
#Weh
|
||||
|
||||
@@ -102,11 +102,25 @@
|
||||
- type: FireVisuals
|
||||
alternateState: Standing
|
||||
- type: FlashImmunity
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
id: MobSkeletonPersonDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: Skeleton
|
||||
- type: HumanoidAppearance
|
||||
species: Skeleton
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -109,11 +109,25 @@
|
||||
types:
|
||||
Asphyxiation: -1.0
|
||||
maxSaturation: 15
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
- type: entity
|
||||
parent: MobHumanDummy
|
||||
id: MobSlimePersonDummy
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: HumanoidAppearance
|
||||
species: SlimePerson
|
||||
- type: HumanoidAppearance
|
||||
species: SlimePerson
|
||||
- type: Inventory
|
||||
femaleDisplacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Human/displacement.rsi
|
||||
state: jumpsuit-female
|
||||
|
||||
@@ -14,42 +14,6 @@
|
||||
- type: HumanoidAppearance
|
||||
species: Vox
|
||||
#- type: VoxAccent # Not yet coded
|
||||
- type: Inventory
|
||||
speciesId: vox
|
||||
displacements:
|
||||
jumpsuit:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: jumpsuit
|
||||
copyToShaderParameters:
|
||||
# Value required, provide a dummy. Gets overridden when applied.
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
eyes:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: eyes
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
gloves:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: hand
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
back:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: back
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
- type: Speech
|
||||
speechVerb: Vox
|
||||
speechSounds: Vox
|
||||
@@ -126,6 +90,39 @@
|
||||
sprite: "Effects/creampie.rsi"
|
||||
state: "creampie_vox" # Not default
|
||||
visible: false
|
||||
- type: Inventory
|
||||
speciesId: vox
|
||||
displacements:
|
||||
jumpsuit:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: jumpsuit
|
||||
eyes:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: eyes
|
||||
gloves:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: hand
|
||||
back:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: back
|
||||
ears:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: ears
|
||||
shoes:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: shoes
|
||||
|
||||
- type: entity
|
||||
parent: BaseSpeciesDummy
|
||||
@@ -140,36 +137,32 @@
|
||||
speciesId: vox
|
||||
displacements:
|
||||
jumpsuit:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: jumpsuit
|
||||
copyToShaderParameters:
|
||||
# Value required, provide a dummy. Gets overridden when applied.
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: jumpsuit
|
||||
eyes:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: eyes
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: eyes
|
||||
gloves:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: hand
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: hand
|
||||
back:
|
||||
layer:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: back
|
||||
copyToShaderParameters:
|
||||
layerKey: dummy
|
||||
parameterTexture: displacementMap
|
||||
parameterUV: displacementUV
|
||||
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: back
|
||||
ears:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: ears
|
||||
shoes:
|
||||
sizeMaps:
|
||||
32:
|
||||
sprite: Mobs/Species/Vox/displacement.rsi
|
||||
state: shoes
|
||||
|
||||
@@ -78,6 +78,9 @@
|
||||
solution: drink
|
||||
- type: FitsInDispenser
|
||||
solution: drink
|
||||
- type: Tag
|
||||
tags:
|
||||
- DrinkGlass
|
||||
|
||||
# Transformable container - normal glass
|
||||
- type: entity
|
||||
|
||||
@@ -729,7 +729,7 @@
|
||||
- type: entity
|
||||
parent: [DrinkBottleVisualsOpenable, DrinkBottlePlasticBaseFull]
|
||||
id: DrinkCreamCartonXL
|
||||
name: Milk Cream XL
|
||||
name: milk cream XL
|
||||
description: It's cream. Made from milk. What else did you think you'd find in there?
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
|
||||
@@ -432,6 +432,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- Cola
|
||||
hideStackVisualsWhenClosed: false
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: DrinkColaCan
|
||||
|
||||
@@ -314,7 +314,7 @@
|
||||
- type: entity
|
||||
parent: DrinkBaseCup
|
||||
id: DrinkLean
|
||||
name: grape Juice
|
||||
name: grape juice
|
||||
description: Damn, no fun allowed.
|
||||
components:
|
||||
- type: SolutionContainerManager
|
||||
|
||||
@@ -148,6 +148,8 @@
|
||||
- state: tin
|
||||
- state: plain
|
||||
- type: CreamPie
|
||||
- type: ThrowingAngle
|
||||
angle: 180
|
||||
- type: LandAtCursor
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
|
||||
@@ -34,6 +34,9 @@
|
||||
solution: food
|
||||
- type: TrashOnSolutionEmpty
|
||||
solution: food
|
||||
- type: Tag
|
||||
tags:
|
||||
- Ingredient
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
@@ -272,6 +275,9 @@
|
||||
reagents:
|
||||
- ReagentId: Nutriment
|
||||
Quantity: 15
|
||||
- type: Tag
|
||||
tags:
|
||||
- Ingredient
|
||||
|
||||
- type: entity
|
||||
name: dough
|
||||
@@ -684,3 +690,6 @@
|
||||
reagents:
|
||||
- ReagentId: CocoaPowder
|
||||
Quantity: 2
|
||||
- type: Tag
|
||||
tags:
|
||||
- Ingredient
|
||||
|
||||
@@ -425,7 +425,7 @@
|
||||
id: PresentTrash
|
||||
noSpawn: true
|
||||
parent: BaseItem
|
||||
name: Wrapping Paper
|
||||
name: wrapping paper
|
||||
description: Carefully folded, taped, and tied with a bow. Then ceremoniously ripped apart and tossed on the floor.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: ReinforcementRadioSyndicate
|
||||
abstract: true
|
||||
id: ReinforcementRadio
|
||||
name: syndicate reinforcement radio
|
||||
description: Call in a syndicate agent of questionable quality, instantly! Only basic equipment provided.
|
||||
components:
|
||||
@@ -8,29 +9,43 @@
|
||||
sprite: Objects/Devices/communication.rsi
|
||||
layers:
|
||||
- state: old-radio
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.GhostRoleRadioUiKey.Key:
|
||||
type: GhostRoleRadioBoundUserInterface
|
||||
- type: ActivatableUI
|
||||
key: enum.GhostRoleRadioUiKey.Key
|
||||
|
||||
- type: entity
|
||||
parent: ReinforcementRadio
|
||||
id: ReinforcementRadioSyndicate
|
||||
name: syndicate reinforcement radio
|
||||
description: Call in a syndicate agent of questionable quality, instantly!
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-syndicate-reinforcement-name
|
||||
name: ghost-role-information-syndicate-reinforcement-spy-name
|
||||
description: ghost-role-information-syndicate-reinforcement-description
|
||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobHumanSyndicateAgent
|
||||
- type: EmitSoundOnUse
|
||||
sound: /Audio/Effects/Emotes/parp1.ogg
|
||||
- type: UseDelay
|
||||
delay: 300
|
||||
prototype: MobHumanSyndicateAgentSpy
|
||||
selectablePrototypes: ["SyndicateAgentMedic", "SyndicateAgentSpy", "SyndicateAgentThief"]
|
||||
|
||||
- type: entity
|
||||
parent: ReinforcementRadioSyndicate
|
||||
parent: ReinforcementRadio
|
||||
id: ReinforcementRadioSyndicateNukeops # Reinforcement radio exclusive to nukeops uplink
|
||||
suffix: NukeOps
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-syndicate-reinforcement-name
|
||||
description: ghost-role-information-syndicate-reinforcement-description
|
||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobHumanSyndicateAgentNukeops
|
||||
|
||||
- type: entity
|
||||
parent: ReinforcementRadioSyndicate
|
||||
parent: ReinforcementRadio
|
||||
id: ReinforcementRadioSyndicateAncestor
|
||||
name: syndicate genetic ancestor reinforcement radio
|
||||
description: Calls in a specially trained ancestor of your choosing to assist you.
|
||||
@@ -55,7 +70,7 @@
|
||||
selectablePrototypes: ["SyndicateMonkeyNukeops", "SyndicateKoboldNukeops"]
|
||||
|
||||
- type: entity
|
||||
parent: ReinforcementRadioSyndicate
|
||||
parent: ReinforcementRadio
|
||||
id: ReinforcementRadioSyndicateSyndiCat
|
||||
name: syndicat reinforcement radio
|
||||
description: Calls in a faithfully trained cat with a microbomb to assist you.
|
||||
@@ -72,7 +87,7 @@
|
||||
sound: /Audio/Animals/cat_meow.ogg
|
||||
|
||||
- type: entity
|
||||
parent: ReinforcementRadioSyndicate
|
||||
parent: ReinforcementRadio
|
||||
id: ReinforcementRadioSyndicateCyborgAssault # Reinforcement radio exclusive to nukeops uplink
|
||||
name: syndicate assault cyborg reinforcement radio
|
||||
description: Call in a well armed assault cyborg, instantly!
|
||||
|
||||
@@ -84,6 +84,7 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: BalloonPopper
|
||||
|
||||
- type: entity
|
||||
parent: Dart
|
||||
|
||||
139
Resources/Prototypes/Entities/Objects/Misc/arabianlamp.yml
Normal file
139
Resources/Prototypes/Entities/Objects/Misc/arabianlamp.yml
Normal file
@@ -0,0 +1,139 @@
|
||||
- type: entity
|
||||
name: lamp
|
||||
parent: BaseItem
|
||||
id: ArabianLamp
|
||||
description: Why the heck won't this piece of junk open!?
|
||||
components:
|
||||
- type: Appearance
|
||||
- type: AccessReader
|
||||
access: [ [ "CentralCommand" ] ]
|
||||
breakOnEmag: false
|
||||
- type: Lock
|
||||
lockOnClick: false
|
||||
breakOnEmag: false
|
||||
- type: EntityStorage
|
||||
capacity: 1 # Its smol.
|
||||
itemCanStoreMobs: false # just leaving this here explicitly since I know at some point someone will want to use this to hold a mob. This also prevents it from becoming His Grace.
|
||||
# - type: StorageFill
|
||||
# contents:
|
||||
# - id: PuddleSparkle # Ha! Cute. Unfortunately it despawns before the container is likely to open.
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
entity_storage: !type:Container
|
||||
- type: Item
|
||||
size: Normal
|
||||
heldPrefix: lamp
|
||||
sprite: Objects/Misc/arabianlamp.rsi
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
damage:
|
||||
types:
|
||||
Blunt: 6
|
||||
- type: ItemToggleMeleeWeapon
|
||||
activatedDamage:
|
||||
types:
|
||||
Blunt: 6
|
||||
Heat: 3
|
||||
activatedSoundOnHit:
|
||||
path: /Audio/Weapons/Guns/Hits/energy_meat1.ogg
|
||||
params:
|
||||
variation: 0.250
|
||||
volume: -10
|
||||
activatedSoundOnHitNoDamage:
|
||||
path: /Audio/Weapons/Guns/Hits/energy_meat1.ogg
|
||||
params:
|
||||
variation: 0.250
|
||||
volume: -12
|
||||
deactivatedSoundOnHitNoDamage:
|
||||
collection: MetalThud
|
||||
- type: ItemToggle
|
||||
predictable: false
|
||||
soundActivate:
|
||||
collection: lighterOnSounds
|
||||
soundDeactivate:
|
||||
path: /Audio/Items/candle_blowing.ogg
|
||||
params:
|
||||
variation: 0.05
|
||||
volume: 10
|
||||
- type: ItemToggleHot
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/arabianlamp.rsi
|
||||
layers:
|
||||
- state: lamp
|
||||
map: [ "enum.StorageVisualLayers.Base" ]
|
||||
- state: lamptop
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: flame
|
||||
visible: false
|
||||
shader: unshaded
|
||||
map: ["enum.ToggleVisuals.Layer"]
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ToggleVisuals.Toggled:
|
||||
enum.ToggleVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: EntityStorageVisuals
|
||||
stateBaseClosed: lamp
|
||||
stateDoorOpen: lamp
|
||||
stateDoorClosed: lamptop
|
||||
- type: ToggleableLightVisuals
|
||||
spriteLayer: flame
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left-flame
|
||||
shader: unshaded
|
||||
right:
|
||||
- state: inhand-right-flame
|
||||
shader: unshaded
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
Welder:
|
||||
reagents:
|
||||
- ReagentId: WeldingFuel
|
||||
Quantity: 25
|
||||
maxVol: 25
|
||||
- type: SolutionTransfer
|
||||
transferAmount: 5
|
||||
canChangeTransferAmount: false
|
||||
- type: Spillable
|
||||
solution: Welder
|
||||
- type: DrawableSolution
|
||||
solution: Welder
|
||||
- type: RefillableSolution
|
||||
solution: Welder
|
||||
- type: DrainableSolution
|
||||
solution: Welder
|
||||
- type: ExaminableSolution
|
||||
solution: Welder
|
||||
- type: SolutionRegeneration
|
||||
solution: Welder
|
||||
generated:
|
||||
reagents:
|
||||
- ReagentId: WeldingFuel
|
||||
Quantity: 0.1
|
||||
duration: 5
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
path: /Audio/Items/welder_drop.ogg
|
||||
- type: Welder
|
||||
fuelConsumption: 0.05
|
||||
fuelLitCost: 0.05
|
||||
tankSafe: true
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
netsync: false
|
||||
radius: 5
|
||||
color: orange
|
||||
- type: StaticPrice
|
||||
price: 1500
|
||||
- type: Prayable
|
||||
sentMessage: prayer-popup-notify-lamp-sent
|
||||
notificationPrefix: prayer-chat-notify-lamp
|
||||
verb: prayer-verbs-rub
|
||||
verbImage: null
|
||||
@@ -318,7 +318,7 @@
|
||||
- type: entity
|
||||
parent: BookBase
|
||||
id: BookIanMountain
|
||||
name: the adventures of ian and renault - A mountain expedition
|
||||
name: the adventures of ian and renault - a mountain expedition
|
||||
description: The book is in new condition. The cover is a stunning mountain landscape with Ian and Renault in the foreground, looking out over the vista of the surrounding peaks and valleys. The title is written in bold, block letters at the top, with the subtitle, "A Mountain Expedition," written underneath.
|
||||
components:
|
||||
- type: Sprite
|
||||
|
||||
@@ -298,7 +298,7 @@
|
||||
data: { state: spookysmoke_static }
|
||||
|
||||
- type: entity
|
||||
name: Haze
|
||||
name: haze
|
||||
id: ShadowKudzuWeak
|
||||
parent: ShadowKudzu
|
||||
components:
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
name: Food Cart
|
||||
name: food cart
|
||||
id: FoodCartBase
|
||||
abstract: true
|
||||
parent: BaseStructureDynamic
|
||||
|
||||
@@ -505,8 +505,8 @@
|
||||
- state: icon-syndicate
|
||||
- type: ItemBorgModule
|
||||
items:
|
||||
- WeaponAdvancedLaser
|
||||
- Machete
|
||||
- WeaponPistolEchis
|
||||
- EnergyDaggerLoud
|
||||
|
||||
- type: entity
|
||||
id: BorgModuleOperative
|
||||
@@ -536,7 +536,7 @@
|
||||
- state: icon-syndicate
|
||||
- type: ItemBorgModule
|
||||
items:
|
||||
- EnergySwordDouble
|
||||
- CyborgEnergySwordDouble
|
||||
- PinpointerSyndicateNuclear
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
parent: GasTankRoundBase
|
||||
id: OxygenTank
|
||||
name: oxygen tank
|
||||
description: A standard cylindrical gas tank for oxygen.
|
||||
description: A standard cylindrical gas tank for oxygen. It can hold 5 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/oxygen.rsi
|
||||
@@ -73,7 +73,7 @@
|
||||
parent: GasTankRoundBase
|
||||
id: NitrogenTank
|
||||
name: nitrogen tank
|
||||
description: A standard cylindrical gas tank for nitrogen.
|
||||
description: A standard cylindrical gas tank for nitrogen. It can hold 5 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/red.rsi
|
||||
@@ -86,7 +86,7 @@
|
||||
parent: GasTankRoundBase
|
||||
id: EmergencyOxygenTank
|
||||
name: emergency oxygen tank
|
||||
description: An easily portable tank for emergencies. Contains very little oxygen, rated for survival use only.
|
||||
description: An easily portable tank for emergencies. Contains very little oxygen, rated for survival use only. It can hold 0.66 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency.rsi
|
||||
@@ -115,7 +115,7 @@
|
||||
parent: EmergencyOxygenTank
|
||||
id: EmergencyNitrogenTank
|
||||
name: emergency nitrogen tank
|
||||
description: An easily portable tank for emergencies. Contains very little nitrogen, rated for survival use only.
|
||||
description: An easily portable tank for emergencies. Contains very little nitrogen, rated for survival use only. It can hold 0.66 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency_red.rsi
|
||||
@@ -128,7 +128,7 @@
|
||||
parent: EmergencyOxygenTank
|
||||
id: ExtendedEmergencyOxygenTank
|
||||
name: extended-capacity emergency oxygen tank
|
||||
description: An emergency tank with extended capacity. Technically rated for prolonged use.
|
||||
description: An emergency tank with extended capacity. Technically rated for prolonged use. It can hold 1.5 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency_extended.rsi
|
||||
@@ -145,7 +145,7 @@
|
||||
parent: ExtendedEmergencyOxygenTank
|
||||
id: ExtendedEmergencyNitrogenTank
|
||||
name: extended-capacity emergency nitrogen tank
|
||||
description: An emergency tank with extended capacity. Technically rated for prolonged use.
|
||||
description: An emergency tank with extended capacity. Technically rated for prolonged use. It can hold 1.5 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency_extended_red.rsi
|
||||
@@ -158,7 +158,7 @@
|
||||
parent: ExtendedEmergencyOxygenTank
|
||||
id: DoubleEmergencyOxygenTank
|
||||
name: double emergency oxygen tank
|
||||
description: A high-grade dual-tank emergency life support container. It holds a decent amount of oxygen for it's small size.
|
||||
description: A high-grade dual-tank emergency life support container. It holds a decent amount of oxygen for it's small size. It can hold 2.5 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency_double.rsi
|
||||
@@ -180,7 +180,7 @@
|
||||
parent: DoubleEmergencyOxygenTank
|
||||
id: DoubleEmergencyNitrogenTank
|
||||
name: double emergency nitrogen tank
|
||||
description: A high-grade dual-tank emergency life support container. It holds a decent amount of nitrogen for its small size.
|
||||
description: A high-grade dual-tank emergency life support container. It holds a decent amount of nitrogen for its small size. It can hold 2.5 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency_double_red.rsi
|
||||
@@ -193,7 +193,7 @@
|
||||
parent: EmergencyOxygenTank
|
||||
id: EmergencyFunnyOxygenTank
|
||||
name: funny emergency oxygen tank
|
||||
description: An easily portable tank for emergencies. Contains very little oxygen with an extra of funny gas, rated for survival use only.
|
||||
description: An easily portable tank for emergencies. Contains very little oxygen with an extra of funny gas, rated for survival use only. It can hold 0.66 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/emergency_clown.rsi
|
||||
@@ -206,7 +206,7 @@
|
||||
parent: GasTankRoundBase
|
||||
id: AirTank
|
||||
name: air tank
|
||||
description: Mixed anyone?
|
||||
description: Mixed anyone? It can hold 5 L of gas.
|
||||
components:
|
||||
- type: GasTank
|
||||
outputPressure: 101.3
|
||||
@@ -215,7 +215,7 @@
|
||||
parent: GasTankRoundBase
|
||||
id: NitrousOxideTank
|
||||
name: nitrous oxide tank
|
||||
description: Contains a mixture of air and nitrous oxide. Make sure you don't refill it with pure N2O.
|
||||
description: Contains a mixture of air and nitrous oxide. Make sure you don't refill it with pure N2O. It can hold 5 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/anesthetic.rsi
|
||||
@@ -231,7 +231,7 @@
|
||||
parent: GasTankBase
|
||||
id: PlasmaTank
|
||||
name: plasma tank
|
||||
description: Contains dangerous plasma. Do not inhale. Extremely flammable.
|
||||
description: Contains dangerous plasma. Do not inhale. Extremely flammable. It can hold 5 L of gas.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tanks/plasma.rsi
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
parent: GasTankBase
|
||||
abstract: true
|
||||
id: BaseJetpack
|
||||
name: Jetpack
|
||||
description: It's a jetpack.
|
||||
name: jetpack
|
||||
description: It's a jetpack. It can hold 5 L of gas.
|
||||
components:
|
||||
- type: InputMover
|
||||
toParent: true
|
||||
@@ -182,6 +182,7 @@
|
||||
id: JetpackMini
|
||||
parent: BaseJetpack
|
||||
name: mini jetpack
|
||||
description: It's a jetpack. It can hold 1.5 L of gas.
|
||||
suffix: Empty
|
||||
components:
|
||||
- type: Item
|
||||
|
||||
@@ -401,20 +401,6 @@
|
||||
components:
|
||||
- type: LimitedCharges
|
||||
charges: 0
|
||||
- type: RCD
|
||||
availablePrototypes:
|
||||
- WallSolid
|
||||
- FloorSteel
|
||||
- Plating
|
||||
- Catwalk
|
||||
- Grille
|
||||
- Window
|
||||
- WindowDirectional
|
||||
- WindowReinforcedDirectional
|
||||
- ReinforcedWindow
|
||||
- Airlock
|
||||
- AirlockGlass
|
||||
- Firelock
|
||||
|
||||
- type: entity
|
||||
id: RCDRecharging
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: PelletClusterRubber
|
||||
name: pellet (ball, Rubber)
|
||||
name: pellet (ball, rubber)
|
||||
noSpawn: true
|
||||
parent: BaseBullet
|
||||
components:
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
- type: entity
|
||||
id: PelletClusterLethal
|
||||
name: pellet (ball, Lethal)
|
||||
name: pellet (ball, lethal)
|
||||
noSpawn: true
|
||||
parent: BaseBullet
|
||||
components:
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazinePistol
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgePistol
|
||||
@@ -90,6 +91,7 @@
|
||||
tags:
|
||||
- MagazinePistol
|
||||
- MagazinePistolHighCapacity
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgePistol
|
||||
@@ -102,6 +104,41 @@
|
||||
gun_magazine: !type:ContainerSlot
|
||||
gun_chamber: !type:ContainerSlot
|
||||
|
||||
- type: entity
|
||||
name: echis
|
||||
parent: BaseItem
|
||||
id: WeaponPistolEchis
|
||||
description: A viper for use by cyborgs. Creates .35 ammo on the fly from an internal ammo fabricator, which slowly self-charges.
|
||||
components:
|
||||
- type: Gun
|
||||
fireRate: 5
|
||||
selectedMode: SemiAuto
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
- FullAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/pistol.ogg
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Pistols/viper.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.GunVisualLayers.Base"]
|
||||
- state: mag-0
|
||||
map: ["enum.GunVisualLayers.Mag"]
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
ballistic-ammo: !type:Container
|
||||
- type: ProjectileBatteryAmmoProvider
|
||||
proto: BulletPistol
|
||||
fireCost: 100
|
||||
- type: Battery
|
||||
maxCharge: 1000
|
||||
startingCharge: 1000
|
||||
- type: BatterySelfRecharger
|
||||
autoRecharge: true
|
||||
autoRechargeRate: 25
|
||||
- type: AmmoCounter
|
||||
|
||||
- type: entity
|
||||
name: cobra
|
||||
parent: BaseWeaponPistol
|
||||
@@ -138,6 +175,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazinePistolCaselessRifle
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeCaselessRifle
|
||||
@@ -208,6 +246,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineMagnum
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeMagnum
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
- type: entity
|
||||
id: ProjectileIcicle
|
||||
parent: BaseBullet
|
||||
name: Icicle
|
||||
name: icicle
|
||||
description: Brrrrr.
|
||||
noSpawn: true
|
||||
components:
|
||||
|
||||
@@ -129,11 +129,9 @@
|
||||
volume: 2.25
|
||||
|
||||
- type: entity
|
||||
name: Python
|
||||
parent: WeaponRevolverPython
|
||||
id: WeaponRevolverPythonAP # For the uplink.
|
||||
suffix: armor-piercing
|
||||
description: A robust revolver favoured by Syndicate agents. Uses .45 magnum ammo.
|
||||
components:
|
||||
- type: RevolverAmmoProvider
|
||||
whitelist:
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineLightRifle
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeLightRifle
|
||||
@@ -81,6 +82,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineLightRifle
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeLightRifle
|
||||
@@ -124,6 +126,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineRifle
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeRifle
|
||||
@@ -170,6 +173,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineRifle
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgeRifle
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazinePistolSubMachineGun
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgePistol
|
||||
@@ -100,7 +101,7 @@
|
||||
maxAngle: -16
|
||||
- type: Gun
|
||||
minAngle: 21
|
||||
maxAngle: 32
|
||||
maxAngle: 32
|
||||
shotsPerBurst: 5
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
@@ -156,6 +157,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazinePistolSubMachineGun
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgePistol
|
||||
@@ -210,6 +212,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- CartridgeMagnum
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
- type: MagazineVisuals
|
||||
magState: mag
|
||||
steps: 1
|
||||
@@ -262,6 +265,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazinePistolSubMachineGunTopMounted
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
gun_chamber:
|
||||
name: Chamber
|
||||
startingItem: CartridgePistol
|
||||
|
||||
@@ -85,6 +85,7 @@
|
||||
whitelist:
|
||||
tags:
|
||||
- MagazineShotgun
|
||||
whitelistFailPopup: gun-magazine-whitelist-fail
|
||||
insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg
|
||||
ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg
|
||||
- type: ContainerContainer
|
||||
|
||||
@@ -81,26 +81,25 @@
|
||||
temperature: 700
|
||||
|
||||
- type: entity
|
||||
name: pen
|
||||
name: energy dagger
|
||||
parent: EnergySword
|
||||
id: EnergyDagger
|
||||
suffix: E-Dagger
|
||||
description: 'A dark ink pen.'
|
||||
id: EnergyDaggerLoud
|
||||
description: A not as loud and dangerous dagger with a beam made of pure, concentrated plasma. This one is completely undisguised.
|
||||
components:
|
||||
- type: ItemToggle
|
||||
soundActivate:
|
||||
path: /Audio/Weapons/ebladeon.ogg
|
||||
params:
|
||||
volume: -6
|
||||
volume: -3
|
||||
soundDeactivate:
|
||||
path: /Audio/Weapons/ebladeoff.ogg
|
||||
params:
|
||||
volume: -6
|
||||
volume: -3
|
||||
- type: ItemToggleMeleeWeapon
|
||||
activatedSoundOnSwing:
|
||||
path: /Audio/Weapons/eblademiss.ogg
|
||||
params:
|
||||
volume: -6
|
||||
volume: -3
|
||||
variation: 0.250
|
||||
activatedDamage:
|
||||
types:
|
||||
@@ -111,14 +110,14 @@
|
||||
activeSound:
|
||||
path: /Audio/Weapons/ebladehum.ogg
|
||||
params:
|
||||
volume: -6
|
||||
volume: -3
|
||||
- type: ComponentToggler
|
||||
components:
|
||||
- type: Sharp
|
||||
- type: DisarmMalus
|
||||
malus: 0.4
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
||||
sprite: Objects/Weapons/Melee/e_dagger_loud.rsi
|
||||
layers:
|
||||
- state: e_sword
|
||||
- state: e_sword_blade
|
||||
@@ -135,7 +134,7 @@
|
||||
Blunt: 1
|
||||
- type: Item
|
||||
size: Tiny
|
||||
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
||||
sprite: Objects/Weapons/Melee/e_dagger_loud.rsi
|
||||
- type: UseDelay
|
||||
delay: 1.0
|
||||
- type: PointLight
|
||||
@@ -154,11 +153,45 @@
|
||||
right:
|
||||
- state: inhand-right-blade
|
||||
shader: unshaded
|
||||
- type: DisarmMalus
|
||||
malus: 0
|
||||
|
||||
- type: entity
|
||||
name: pen
|
||||
parent: EnergyDaggerLoud
|
||||
id: EnergyDagger
|
||||
suffix: E-Dagger
|
||||
description: 'A dark ink pen.'
|
||||
components:
|
||||
- type: ItemToggle
|
||||
soundActivate:
|
||||
path: /Audio/Weapons/ebladeon.ogg
|
||||
params:
|
||||
volume: -6
|
||||
soundDeactivate:
|
||||
path: /Audio/Weapons/ebladeoff.ogg
|
||||
params:
|
||||
volume: -6
|
||||
- type: ItemToggleActiveSound
|
||||
activeSound:
|
||||
path: /Audio/Weapons/ebladehum.ogg
|
||||
params:
|
||||
volume: -6
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
||||
layers:
|
||||
- state: e_sword
|
||||
- state: e_sword_blade
|
||||
color: "#FFFFFF"
|
||||
visible: false
|
||||
shader: unshaded
|
||||
map: [ "blade" ]
|
||||
- type: Item
|
||||
size: Tiny
|
||||
sprite: Objects/Weapons/Melee/e_dagger.rsi
|
||||
- type: Tag
|
||||
tags:
|
||||
- Write
|
||||
- type: DisarmMalus
|
||||
malus: 0
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
@@ -284,3 +317,12 @@
|
||||
right:
|
||||
- state: inhand-right-blade
|
||||
shader: unshaded
|
||||
|
||||
- type: entity
|
||||
suffix: One-Handed, For Borgs
|
||||
parent: EnergySwordDouble
|
||||
id: CyborgEnergySwordDouble # why is this invalid if ID is BorgEnergySwordDouble
|
||||
description: Syndicate Command Interns thought that having one blade on the energy sword was not enough. Specially designed for syndicate cyborgs.
|
||||
components: # could add energy-draining like the L6C
|
||||
- type: Wieldable
|
||||
freeHandsRequired: 0 # because borg has no off-hand to wield with. Without this, it will be unable to activate the esword
|
||||
|
||||
@@ -12,6 +12,13 @@
|
||||
damage:
|
||||
types:
|
||||
Piercing: 1
|
||||
- type: DamageOtherOnHit
|
||||
damage:
|
||||
types:
|
||||
Piercing: 1
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: BalloonPopper
|
||||
- type: ThrowingAngle
|
||||
angle: -135
|
||||
- type: LandAtCursor
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
description: Definition of a Classic. Keeping murder affordable since 200,000 BCE.
|
||||
components:
|
||||
- type: EmbeddableProjectile
|
||||
offset: 0.15,0.15
|
||||
offset: -0.15,0.0
|
||||
- type: ThrowingAngle
|
||||
angle: 225
|
||||
- type: LandAtCursor
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
- type: entity
|
||||
parent: GrenadeBase
|
||||
id: ClusterBangFull
|
||||
name: ClusterBang
|
||||
name: clusterbang
|
||||
description: Launches three flashbangs after the timer runs out.
|
||||
suffix: Full
|
||||
components:
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
volume: 12
|
||||
|
||||
- type: entity
|
||||
name: Self Destruct
|
||||
name: self destruct
|
||||
description: Go out on your own terms!
|
||||
parent: GrenadeBase
|
||||
id: SelfDestructSeq
|
||||
|
||||
@@ -1160,6 +1160,10 @@
|
||||
suffix: External, Escape 3x4, Glass, Docking
|
||||
components:
|
||||
- type: GridFill
|
||||
addComponents:
|
||||
- type: IFF
|
||||
flags:
|
||||
- HideLabel
|
||||
|
||||
#HighSecDoors
|
||||
- type: entity
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
#plasma windoor assemblies
|
||||
- type: entity
|
||||
id: WindoorAssemblyPlasma
|
||||
name: Plasma windoor assembly
|
||||
name: plasma windoor assembly
|
||||
description: It opens, it closes, and you can see through it! This one looks purp-, no, pink. Wait...
|
||||
parent: WindoorAssembly
|
||||
components:
|
||||
@@ -137,7 +137,7 @@
|
||||
|
||||
- type: entity
|
||||
id: WindoorAssemblySecurePlasma
|
||||
name: Secure Plasma windoor assembly
|
||||
name: secure plasma windoor assembly
|
||||
description: It opens, it closes, and you can see through it! This one looks strong and pin-, no, purple. Hold on...
|
||||
parent: WindoorAssembly
|
||||
components:
|
||||
@@ -169,7 +169,7 @@
|
||||
#uranium windoor assemblies
|
||||
- type: entity
|
||||
id: WindoorAssemblyUranium
|
||||
name: Uranium windoor assembly
|
||||
name: uranium windoor assembly
|
||||
description: It opens, it closes, and you can see through it! This one looks sickly green...
|
||||
parent: WindoorAssembly
|
||||
components:
|
||||
@@ -199,7 +199,7 @@
|
||||
|
||||
- type: entity
|
||||
id: WindoorAssemblySecureUranium
|
||||
name: Secure Uranium windoor assembly
|
||||
name: secure uranium windoor assembly
|
||||
description: It opens, it closes, and you can see through it! This one looks strong and radioactive-lime-green!
|
||||
parent: WindoorAssembly
|
||||
components:
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
- type: entity
|
||||
id: Windoor
|
||||
parent: BaseWindoor
|
||||
name: Windoor
|
||||
name: windoor
|
||||
description: It's a window and a sliding door. Wow!
|
||||
|
||||
- type: entity
|
||||
id: WindoorSecure
|
||||
parent: BaseSecureWindoor
|
||||
name: Secure Windoor
|
||||
name: secure windoor
|
||||
description: It's a sturdy window and a sliding door. Wow!
|
||||
|
||||
- type: entity
|
||||
@@ -19,25 +19,25 @@
|
||||
- type: entity
|
||||
id: WindoorPlasma
|
||||
parent: BasePlasmaWindoor
|
||||
name: Plasma Windoor
|
||||
name: plasma windoor
|
||||
description: It's a pink window *and* a sliding door. Amazing!
|
||||
|
||||
- type: entity
|
||||
id: WindoorSecurePlasma
|
||||
parent: BaseSecurePlasmaWindoor
|
||||
name: Secure Plasma Windoor
|
||||
name: secure plasma windoor
|
||||
description: It's a sturdy purple window *and* a sliding door. Spectacular!
|
||||
|
||||
- type: entity
|
||||
id: WindoorUranium
|
||||
parent: BaseUraniumWindoor
|
||||
name: Uranium Windoor
|
||||
name: uranium windoor
|
||||
description: It's a window and a sliding door. Huh? Oh, and it's green!
|
||||
|
||||
- type: entity
|
||||
id: WindoorSecureUranium
|
||||
parent: BaseSecureUraniumWindoor
|
||||
name: Secure Uranium Windoor
|
||||
name: secure uranium windoor
|
||||
description: It's a sturdy window and a sliding door. It's so neon green, it might even taste like limes!
|
||||
|
||||
# TODO remove these with parameterized prototypes/whatever we end up doing
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
- type: entity
|
||||
id: SS13Memorial
|
||||
parent: BaseStructure
|
||||
name: Tomb of the Unknown Employee
|
||||
name: tomb of the unknown employee
|
||||
description: |
|
||||
Here rests an unknown employee
|
||||
Unknown by name or rank
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
SheetSteel1:
|
||||
min: 1
|
||||
max: 2
|
||||
- type: AmbientOnPowered
|
||||
- type: AmbientSound
|
||||
volume: -9
|
||||
range: 5
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
min: 1
|
||||
max: 2
|
||||
- type: Appearance
|
||||
- type: AmbientOnPowered
|
||||
- type: AmbientSound
|
||||
volume: -9
|
||||
range: 5
|
||||
|
||||
@@ -22,6 +22,12 @@
|
||||
snapCardinals: true
|
||||
layers:
|
||||
- state: server
|
||||
- type: AmbientOnPowered
|
||||
- type: AmbientSound
|
||||
volume: -9
|
||||
range: 5
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/server_fans.ogg
|
||||
|
||||
- type: entity
|
||||
parent: SurveillanceCameraRouterBase
|
||||
@@ -104,6 +110,7 @@
|
||||
subnetFrequency: SurveillanceCameraGeneral
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: [ BaseMachinePowered, ConstructibleMachine ]
|
||||
id: SurveillanceCameraWirelessRouterBase
|
||||
name: wireless camera router
|
||||
@@ -126,6 +133,12 @@
|
||||
sprite: Structures/Machines/server.rsi
|
||||
layers:
|
||||
- state: server
|
||||
- type: AmbientOnPowered
|
||||
- type: AmbientSound
|
||||
volume: -9
|
||||
range: 5
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/server_fans.ogg
|
||||
|
||||
- type: entity
|
||||
parent: SurveillanceCameraWirelessRouterBase
|
||||
|
||||
@@ -21,6 +21,12 @@
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: Appearance
|
||||
- type: AmbientOnPowered
|
||||
- type: AmbientSound
|
||||
volume: -9
|
||||
range: 5
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/server_fans.ogg
|
||||
- type: WiresVisuals
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
|
||||
@@ -25,3 +25,32 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- SpreaderIgnore
|
||||
|
||||
- type: entity
|
||||
id: AtmosDeviceFanDirectional
|
||||
name: directional fan
|
||||
description: A thin fan, stopping the movement of gases across it.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Sprite
|
||||
sprite: Structures/Piping/Atmospherics/directionalfan.rsi
|
||||
state: icon
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.48,-0.48,0.48,-0.40"
|
||||
- type: Airtight
|
||||
noAirWhenFullyAirBlocked: false
|
||||
airBlockedDirection:
|
||||
- South
|
||||
- type: Clickable
|
||||
- type: Tag
|
||||
tags:
|
||||
- SpreaderIgnore
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
id: XenoWardingTower
|
||||
name: Xeno warding tower
|
||||
name: xeno warding tower
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
snap:
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
- type: entity
|
||||
parent: PosterBase
|
||||
id: PosterMapMetaRight
|
||||
name: "Meta Station Map"
|
||||
name: "Meta Station map"
|
||||
description: "A map of Meta Station. This looks really old."
|
||||
components:
|
||||
- type: Sprite
|
||||
state: metamap64x
|
||||
sprite: Structures/Wallmounts/metamap.rsi
|
||||
sprite: Structures/Wallmounts/metamap.rsi
|
||||
|
||||
@@ -108,6 +108,7 @@
|
||||
- type: ActivatableUI
|
||||
key: enum.SurveillanceCameraMonitorUiKey.Key
|
||||
- type: ActivatableUIRequiresPower
|
||||
- type: ActivatableUIRequiresVision
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.SurveillanceCameraMonitorUiKey.Key:
|
||||
@@ -167,6 +168,7 @@
|
||||
- type: ActivatableUI
|
||||
key: enum.SurveillanceCameraMonitorUiKey.Key
|
||||
- type: ActivatableUIRequiresPower
|
||||
- type: ActivatableUIRequiresVision
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.SurveillanceCameraMonitorUiKey.Key:
|
||||
|
||||
475
Resources/Prototypes/Entities/Structures/Wallmounts/shelfs.yml
Normal file
475
Resources/Prototypes/Entities/Structures/Wallmounts/shelfs.yml
Normal file
@@ -0,0 +1,475 @@
|
||||
# Parents
|
||||
- type: entity
|
||||
abstract: true
|
||||
id: ShelfBase
|
||||
parent: BaseStructure
|
||||
name: shelf
|
||||
description: a strange place to place, well, anything really. You feel like you shouldn't be seeing this.'
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: WallMountedItems
|
||||
sprite: Structures/Storage/Shelfs/wood.rsi
|
||||
state: base
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.35,-0.35,0.35,0.35"
|
||||
density: 35
|
||||
layer:
|
||||
- BulletImpassable
|
||||
- type: Transform
|
||||
- type: Damageable
|
||||
damageModifierSet: Wood
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 60
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroyHeavy
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: WallMount
|
||||
arc: 175
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,3,1
|
||||
- 0,3,3,4
|
||||
maxItemSize: Normal
|
||||
- type: UserInterface
|
||||
interfaces:
|
||||
enum.StorageUiKey.Key:
|
||||
type: StorageBoundUserInterface
|
||||
- type: InteractionOutline
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
storagebase: !type:Container
|
||||
- type: Tag
|
||||
tags:
|
||||
- Structure
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
id: ShelfBaseReinforced
|
||||
parent: ShelfBase
|
||||
name: reinforced shelf
|
||||
description: It looks as strong as reality itself.
|
||||
components:
|
||||
- type: Lock
|
||||
- type: LockVisuals
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/wood.rsi
|
||||
state: base
|
||||
layers:
|
||||
- state: rbase
|
||||
map: ["enum.StorageVisualLayers.Base"]
|
||||
- state: unlocked
|
||||
shader: unshaded
|
||||
# used to keep the unlocked light visible while open.
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: locked
|
||||
map: ["enum.LockVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
- type: Appearance
|
||||
- type: EntityStorageVisuals
|
||||
stateDoorOpen: open
|
||||
stateDoorClosed: closed
|
||||
|
||||
- type: AccessReader
|
||||
|
||||
# Normal
|
||||
- type: entity
|
||||
id: ShelfWood
|
||||
parent: ShelfBase
|
||||
name: wooden shelf
|
||||
description: A convenient place to place, well, anything really.
|
||||
components:
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 60
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroyHeavy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank1:
|
||||
min: 1
|
||||
max: 3
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Tag
|
||||
tags:
|
||||
- Structure
|
||||
- Wooden
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfWood
|
||||
|
||||
- type: entity
|
||||
id: ShelfMetal
|
||||
parent: ShelfBase
|
||||
name: metal shelf
|
||||
description: A sturdy place to place, well, anything really.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/metal.rsi
|
||||
state: base
|
||||
- type: Damageable
|
||||
damageModifierSet: Metallic
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 120
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetSteel1:
|
||||
min: 2
|
||||
max: 4
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Tag
|
||||
tags:
|
||||
- Structure
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfMetal
|
||||
|
||||
- type: entity
|
||||
id: ShelfGlass
|
||||
parent: ShelfBase
|
||||
name: glass shelf
|
||||
description: A fragile place to place, well, anything really.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/glass.rsi
|
||||
state: base
|
||||
- type: Damageable
|
||||
damageModifierSet: Glass
|
||||
damageContainer: Inorganic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 50
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WindowShatter
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
ShardGlass:
|
||||
min: 0
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Tag
|
||||
tags:
|
||||
- Structure
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfGlass
|
||||
|
||||
# Reinforced
|
||||
- type: entity
|
||||
id: ShelfRWood
|
||||
parent: ShelfBaseReinforced
|
||||
name: sturdy wood shelf
|
||||
description: A safe place to put your favorite bottle of whiskey
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/wood.rsi
|
||||
state: base
|
||||
layers:
|
||||
- state: rbase
|
||||
map: ["enum.StorageVisualLayers.Base"]
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: locked
|
||||
map: ["enum.LockVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 215
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroyHeavy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank:
|
||||
min: 2
|
||||
max: 5
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfRWood
|
||||
|
||||
- type: entity
|
||||
id: ShelfRMetal
|
||||
parent: ShelfBaseReinforced
|
||||
name: sturdy metal shelf
|
||||
description: A strong & shiny place to keep all your vials safe
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/metal.rsi
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 450
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetPlasteel1:
|
||||
min: 2
|
||||
max: 3
|
||||
ShardGlass:
|
||||
min: 1
|
||||
max: 2
|
||||
PartRodMetal1:
|
||||
min: 1
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfRMetal
|
||||
|
||||
- type: entity
|
||||
id: ShelfRGlass
|
||||
parent: ShelfBaseReinforced
|
||||
name: sturdy glass shelf
|
||||
description: Crystal clear reinforced glass doors to show off all your fancy bottles you definitely didn't sell a co-worker's favorite mothroach for.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/glass.rsi
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 250
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WindowShatter
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetPlastic1:
|
||||
min: 1
|
||||
max: 3
|
||||
ShardGlass:
|
||||
min: 1
|
||||
max: 2
|
||||
PartRodMetal1:
|
||||
min: 0
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfRGlass
|
||||
|
||||
# Departmental
|
||||
- type: entity
|
||||
id: ShelfBar
|
||||
parent: ShelfBase
|
||||
name: bar shelf
|
||||
description: Made out of the finest synthetic wood for all alcohol holding needs.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/Departments/Service/bar.rsi
|
||||
state: base
|
||||
layers:
|
||||
- state: base
|
||||
- state: bar-0
|
||||
- map: ["enum.StorageFillLayers.Fill"]
|
||||
- type: Appearance
|
||||
- type: StorageFillVisualizer
|
||||
maxFillLevels: 13
|
||||
fillBaseName: bar
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 100
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: WoodDestroyHeavy
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
MaterialWoodPlank1:
|
||||
min: 1
|
||||
max: 4
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,5,1
|
||||
- 0,3,5,4
|
||||
maxItemSize: Normal
|
||||
whitelist:
|
||||
tags:
|
||||
- DrinkGlass
|
||||
- DrinkBottle
|
||||
- DrinkCan
|
||||
- Beer
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfBar
|
||||
|
||||
- type: entity
|
||||
id: ShelfKitchen
|
||||
parent: ShelfBase
|
||||
name: cooking shelf
|
||||
description: Holds knifes, spice, and everything nice!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/Departments/Service/kitchen.rsi
|
||||
state: base
|
||||
layers:
|
||||
- state: base
|
||||
- state: kitchen-0
|
||||
- map: ["enum.StorageFillLayers.Fill"]
|
||||
- type: Appearance
|
||||
- type: StorageFillVisualizer
|
||||
maxFillLevels: 13
|
||||
fillBaseName: kitchen
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 150
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetSteel1:
|
||||
min: 1
|
||||
max: 4
|
||||
MaterialWoodPlank1:
|
||||
min: 0
|
||||
max: 1
|
||||
PartRodMetal1:
|
||||
min: 0
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,5,1
|
||||
- 0,3,5,4
|
||||
maxItemSize: Normal
|
||||
whitelist:
|
||||
tags:
|
||||
- DrinkGlass
|
||||
- BoxCardboard
|
||||
- MonkeyCube
|
||||
- Enzyme
|
||||
- Mayo
|
||||
- Packet
|
||||
- Cleaver
|
||||
- Knife
|
||||
- KitchenKnife
|
||||
- RollingPin
|
||||
- Ingredient
|
||||
- Trash
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfKitchen
|
||||
|
||||
- type: entity
|
||||
id: ShelfChemistry
|
||||
parent: ShelfBaseReinforced
|
||||
name: chemical shelf
|
||||
description: Keeps all your chemicals safe and out of the clow- er, public hands!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Shelfs/Departments/Medical/chemistry.rsi
|
||||
layers:
|
||||
- state: base
|
||||
map: ["enum.StorageVisualLayers.Base"]
|
||||
- state: unlocked
|
||||
shader: unshaded
|
||||
- state: chem-0
|
||||
- map: ["enum.StorageFillLayers.Fill"]
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: locked
|
||||
map: ["enum.LockVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
- type: StorageFillVisualizer
|
||||
maxFillLevels: 7
|
||||
fillBaseName: chem
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 330
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:SpawnEntitiesBehavior
|
||||
spawn:
|
||||
SheetPlasteel1:
|
||||
min: 1
|
||||
max: 2
|
||||
SheetPlastic1:
|
||||
min: 1
|
||||
max: 2
|
||||
ShardGlass:
|
||||
min: 1
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: Storage
|
||||
grid:
|
||||
- 0,0,5,1
|
||||
- 0,3,5,4
|
||||
maxItemSize: Normal
|
||||
whitelist:
|
||||
tags:
|
||||
- ChemDispensable
|
||||
- GlassBeaker
|
||||
- Bottle
|
||||
- type: Construction
|
||||
graph: Shelf
|
||||
node: ShelfChemistry
|
||||
|
||||
|
||||
|
||||
# Access presets
|
||||
# Try to keep alphabetical sorting if adding more
|
||||
|
||||
- type: entity
|
||||
parent: ShelfChemistry
|
||||
id: ShelfChemistryChemistrySecure
|
||||
suffix: Chemistry, Secure
|
||||
components:
|
||||
- type: AccessReader
|
||||
access: [["Chemistry"]]
|
||||
|
||||
@@ -1189,7 +1189,7 @@
|
||||
|
||||
- type: entity
|
||||
id: WallInvisible
|
||||
name: Invisible Wall
|
||||
name: invisible wall
|
||||
components:
|
||||
- type: TimedDespawn
|
||||
lifetime: 15
|
||||
|
||||
@@ -54,3 +54,12 @@
|
||||
collection: FootstepWater
|
||||
params:
|
||||
volume: 8
|
||||
- type: StepTrigger
|
||||
requiredTriggeredSpeed: 0
|
||||
intersectRatio: 0.1
|
||||
blacklist:
|
||||
tags:
|
||||
- Catwalk
|
||||
- type: TileEntityEffect
|
||||
effects:
|
||||
- !type:ExtinguishReaction
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
- type: entity
|
||||
id: StrippingHiddenEntity
|
||||
name: Hidden Entity
|
||||
name: hidden entity
|
||||
description: There is something in this pocket. #Or maybe they ar... nah... too obvious a joke.
|
||||
noSpawn: true
|
||||
components:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: BaseAsteroidDebris
|
||||
parent: BaseDebris
|
||||
name: Asteroid Debris
|
||||
name: asteroid debris
|
||||
abstract: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -57,7 +57,7 @@
|
||||
- type: entity
|
||||
id: AsteroidDebrisSmall
|
||||
parent: BaseAsteroidDebris
|
||||
name: Asteroid Debris Small
|
||||
name: asteroid debris small
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -67,7 +67,7 @@
|
||||
- type: entity
|
||||
id: AsteroidDebrisMedium
|
||||
parent: BaseAsteroidDebris
|
||||
name: Asteroid Debris Medium
|
||||
name: asteroid debris medium
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -77,7 +77,7 @@
|
||||
- type: entity
|
||||
id: AsteroidDebrisLarge
|
||||
parent: BaseAsteroidDebris
|
||||
name: Asteroid Debris Large
|
||||
name: asteroid debris large
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -87,7 +87,7 @@
|
||||
- type: entity
|
||||
id: AsteroidDebrisLarger
|
||||
parent: BaseAsteroidDebris
|
||||
name: Asteroid Debris Larger
|
||||
name: asteroid debris larger
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -98,7 +98,7 @@
|
||||
- type: entity
|
||||
id: AsteroidSalvageSmall
|
||||
parent: BaseAsteroidDebris
|
||||
name: Salvage Asteroid Small
|
||||
name: salvage asteroid small
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -110,7 +110,7 @@
|
||||
- type: entity
|
||||
id: AsteroidSalvageMedium
|
||||
parent: BaseAsteroidDebris
|
||||
name: Salvage Asteroid Medium
|
||||
name: salvage asteroid medium
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -122,7 +122,7 @@
|
||||
- type: entity
|
||||
id: AsteroidSalvageLarge
|
||||
parent: BaseAsteroidDebris
|
||||
name: Salvage Asteroid Large
|
||||
name: salvage asteroid large
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -134,7 +134,7 @@
|
||||
- type: entity
|
||||
id: AsteroidSalvageHuge
|
||||
parent: BaseAsteroidDebris
|
||||
name: Salvage Asteroid Huge
|
||||
name: salvage asteroid huge
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: BaseScrapDebris
|
||||
parent: BaseDebris
|
||||
name: Scrap Debris
|
||||
name: scrap debris
|
||||
abstract: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -52,7 +52,7 @@
|
||||
- type: entity
|
||||
id: ScrapDebrisSmall
|
||||
parent: BaseScrapDebris
|
||||
name: Scrap Debris Small
|
||||
name: scrap debris small
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -62,7 +62,7 @@
|
||||
- type: entity
|
||||
id: ScrapDebrisMedium
|
||||
parent: BaseScrapDebris
|
||||
name: Scrap Debris Medium
|
||||
name: scrap debris medium
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
@@ -72,7 +72,7 @@
|
||||
- type: entity
|
||||
id: ScrapDebrisLarge
|
||||
parent: BaseScrapDebris
|
||||
name: Scrap Debris Large
|
||||
name: scrap debris large
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: MapGrid
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: WorldChunk
|
||||
parent: MarkerBase
|
||||
name: World Chunk
|
||||
name: world chunk
|
||||
description: |
|
||||
It's rude to stare.
|
||||
It's also a bit odd you're looking at the abstract representation of the grid of reality.
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
parent: BaseGameRule
|
||||
id: BaseNukeopsRule
|
||||
components:
|
||||
- type: RandomMetadata #this generates the random operation name cuz it's cool.
|
||||
- type: RandomMetadata #this generates the random operation name cuz it's cool.
|
||||
nameSegments:
|
||||
- operationPrefix
|
||||
- operationSuffix
|
||||
@@ -95,7 +95,7 @@
|
||||
- type: GameRule
|
||||
minPlayers: 20
|
||||
- type: LoadMapRule
|
||||
gameMap: NukieOutpost
|
||||
mapPath: /Maps/Nonstations/nukieplanet.yml
|
||||
- type: AntagSelection
|
||||
selectionTime: PrePlayerSpawn
|
||||
definitions:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
- type: entity
|
||||
- type: entity
|
||||
id: ActionForceWall
|
||||
name: Forcewall
|
||||
name: forcewall
|
||||
description: Creates a magical barrier.
|
||||
components:
|
||||
- type: InstantAction
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: gameMapPool
|
||||
id: DefaultMapPool
|
||||
maps:
|
||||
- Dev
|
||||
- Dev
|
||||
|
||||
@@ -1 +1,62 @@
|
||||
# Not used in CP14
|
||||
- type: gameMap
|
||||
id: Fland
|
||||
mapName: 'Fland Installation'
|
||||
mapPath: /Maps/fland.yml
|
||||
minPlayers: 70
|
||||
stations:
|
||||
Fland:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Fland Installation {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'B'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
- type: StationCargoShuttle
|
||||
path: /Maps/Shuttles/cargo_fland.yml
|
||||
- type: StationJobs
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Paramedic: [ 2, 2 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 6, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 8, 8 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 4, 4 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1 +1,63 @@
|
||||
# Not used in CP14
|
||||
- type: gameMap
|
||||
id: Oasis
|
||||
mapName: 'Oasis'
|
||||
mapPath: /Maps/oasis.yml
|
||||
minPlayers: 70
|
||||
stations:
|
||||
Oasis:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Oasis {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'B'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_accordia.yml
|
||||
- type: StationJobs
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
Zookeeper: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Paramedic: [ 2, 2 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 6, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 8, 8 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 3, 3 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 4, 4 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1 +1,59 @@
|
||||
# Not used in CP14
|
||||
- type: gameMap
|
||||
id: Packed
|
||||
mapName: 'Packed'
|
||||
mapPath: /Maps/packed.yml
|
||||
minPlayers: 5
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Packed:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Packed {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'VG'
|
||||
- type: StationJobs
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 1, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 1 , 1 ]
|
||||
|
||||
@@ -1 +1,60 @@
|
||||
# Not used in CP14
|
||||
- type: gameMap
|
||||
id: Saltern
|
||||
mapName: 'Saltern'
|
||||
mapPath: /Maps/saltern.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 35
|
||||
fallback: true
|
||||
stations:
|
||||
Saltern:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Saltern {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationJobs
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 1, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 1, 3 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
- type: gameMap
|
||||
id: NukieOutpost
|
||||
mapName: Nukie Outpost
|
||||
mapPath: /Maps/Nonstations/nukieplanet.yml
|
||||
minPlayers: 0
|
||||
stations:
|
||||
SyndicateOutpost:
|
||||
stationProto: StandardNukieOutpost
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: "Nukie Outpost"
|
||||
@@ -131,6 +131,7 @@
|
||||
types:
|
||||
Blunt: 0
|
||||
- type: Item
|
||||
- !type:RemoveAnchoredFilter
|
||||
considerations:
|
||||
- !type:TargetMeleeCon
|
||||
curve: !type:QuadraticCurve
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Markers
|
||||
- type: entity
|
||||
id: SalvageShuttleMarker
|
||||
name: Salvage shuttle marker
|
||||
name: salvage shuttle marker
|
||||
parent: FTLPoint
|
||||
|
||||
# Biome mods -> at least 1 required
|
||||
|
||||
@@ -7,19 +7,19 @@
|
||||
- to: jumpsuit
|
||||
steps:
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
doAfter: 1
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
doAfter: 1
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
@@ -28,7 +28,7 @@
|
||||
amount: 1
|
||||
doAfter: 1
|
||||
- tag: ClownSuit
|
||||
name: A Clown Suit
|
||||
name: a clown suit
|
||||
icon:
|
||||
sprite: Clothing/Uniforms/Jumpsuit/clown.rsi
|
||||
state: icon
|
||||
@@ -45,19 +45,19 @@
|
||||
- to: shoes
|
||||
steps:
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
doAfter: 1
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
doAfter: 1
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
@@ -66,7 +66,7 @@
|
||||
amount: 1
|
||||
doAfter: 1
|
||||
- tag: ClownShoes
|
||||
name: Clown Shoes
|
||||
name: clown shoes
|
||||
icon:
|
||||
sprite: Clothing/Shoes/Specific/clown.rsi
|
||||
state: icon
|
||||
@@ -83,19 +83,19 @@
|
||||
- to: mask
|
||||
steps:
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
doAfter: 1
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
doAfter: 1
|
||||
- tag: BananaPeel
|
||||
name: A Banana Peel
|
||||
name: a banana peel
|
||||
icon:
|
||||
sprite: Objects/Specific/Hydroponics/banana.rsi
|
||||
state: peel
|
||||
@@ -104,7 +104,7 @@
|
||||
amount: 1
|
||||
doAfter: 1
|
||||
- tag: ClownMask
|
||||
name: A Clown Mask
|
||||
name: a clown mask
|
||||
icon:
|
||||
sprite: Clothing/Mask/clown.rsi
|
||||
state: icon
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: constructionGraph
|
||||
- type: constructionGraph
|
||||
id: ClownHardsuit
|
||||
start: start
|
||||
graph:
|
||||
@@ -10,13 +10,13 @@
|
||||
amount: 5
|
||||
doAfter: 1
|
||||
- tag: SuitEVA
|
||||
name: An EVA suit
|
||||
name: an EVA suit
|
||||
icon:
|
||||
sprite: Clothing/OuterClothing/Suits/eva.rsi
|
||||
state: icon
|
||||
doAfter: 1
|
||||
- tag: HelmetEVA
|
||||
name: An EVA helmet
|
||||
name: an EVA helmet
|
||||
icon:
|
||||
sprite: Clothing/Head/Helmets/eva.rsi
|
||||
state: icon
|
||||
|
||||
@@ -10,13 +10,13 @@
|
||||
amount: 5
|
||||
doAfter: 1
|
||||
- tag: SuitEVA
|
||||
name: An EVA suit
|
||||
name: an EVA suit
|
||||
icon:
|
||||
sprite: Clothing/OuterClothing/Suits/eva.rsi
|
||||
state: icon
|
||||
doAfter: 1
|
||||
- tag: HelmetEVA
|
||||
name: An EVA helmet
|
||||
name: an EVA helmet
|
||||
icon:
|
||||
sprite: Clothing/Head/Helmets/eva.rsi
|
||||
state: icon
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
- to: bananiumHorn
|
||||
steps:
|
||||
- tag: Pipe
|
||||
name: Pipe
|
||||
name: pipe
|
||||
icon:
|
||||
sprite: Structures/Piping/Atmospherics/pipe.rsi
|
||||
state: pipeStraight
|
||||
@@ -16,7 +16,7 @@
|
||||
amount: 4
|
||||
doAfter: 1
|
||||
- tag: BikeHorn
|
||||
name: Bike Horn
|
||||
name: bike horn
|
||||
icon:
|
||||
sprite: Objects/Fun/bikehorn.rsi
|
||||
state: icon
|
||||
|
||||
@@ -0,0 +1,268 @@
|
||||
- type: constructionGraph
|
||||
id: Shelf
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
actions:
|
||||
- !type:DeleteEntity {}
|
||||
edges:
|
||||
# Normal
|
||||
- to: ShelfWood
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 4
|
||||
doAfter: 2
|
||||
- to: ShelfMetal
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: Steel
|
||||
amount: 5
|
||||
doAfter: 3
|
||||
- to: ShelfGlass
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: Glass
|
||||
amount: 4
|
||||
doAfter: 2
|
||||
# Reinforced
|
||||
- to: ShelfRWood
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 8
|
||||
doAfter: 3
|
||||
- material: Cable
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- to: ShelfRMetal
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: Plasteel
|
||||
amount: 5
|
||||
doAfter: 3
|
||||
- material: ReinforcedGlass
|
||||
amount: 5
|
||||
doAfter: 2
|
||||
- material: Cable
|
||||
amount: 3
|
||||
doAfter: 1
|
||||
- to: ShelfRGlass
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: Plastic
|
||||
amount: 5
|
||||
doAfter: 2
|
||||
- material: ReinforcedGlass
|
||||
amount: 5
|
||||
doAfter: 3
|
||||
- material: Cable
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
# Departmental
|
||||
- to: ShelfBar
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: WoodPlank
|
||||
amount: 6
|
||||
doAfter: 2
|
||||
- to: ShelfKitchen
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: MetalRod
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
- material: Steel
|
||||
amount: 5
|
||||
- material: WoodPlank
|
||||
amount: 3
|
||||
doAfter: 2
|
||||
- to: ShelfChemistry
|
||||
completed:
|
||||
- !type:SnapToGrid
|
||||
southRotation: true
|
||||
steps:
|
||||
- material: Plasteel
|
||||
amount: 2
|
||||
doAfter: 2
|
||||
- material: ReinforcedGlass
|
||||
amount: 5
|
||||
doAfter: 2
|
||||
- material: Plastic
|
||||
amount: 5
|
||||
doAfter: 2
|
||||
- material: Cable
|
||||
amount: 2
|
||||
doAfter: 1
|
||||
|
||||
# Normal deconstructs
|
||||
- node: ShelfWood
|
||||
entity: ShelfWood
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 4
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 2
|
||||
|
||||
- node: ShelfMetal
|
||||
entity: ShelfMetal
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetSteel1
|
||||
amount: 5
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 5
|
||||
|
||||
- node: ShelfGlass
|
||||
entity: ShelfGlass
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetGlass1
|
||||
amount: 4
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
# Reinforced deconstructs
|
||||
- node: ShelfRWood
|
||||
entity: ShelfRWood
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 8
|
||||
- !type:SpawnPrototype
|
||||
prototype: CableApcStack1
|
||||
amount: 2
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 5
|
||||
- tool: Prying
|
||||
doAfter: 2
|
||||
|
||||
- node: ShelfRMetal
|
||||
entity: ShelfRMetal
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPlasteel1
|
||||
amount: 5
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRGlass1
|
||||
amount: 5
|
||||
- !type:SpawnPrototype
|
||||
prototype: CableApcStack1
|
||||
amount: 3
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Welding
|
||||
doAfter: 5
|
||||
|
||||
- node: ShelfRGlass
|
||||
entity: ShelfRGlass
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPlastic1
|
||||
amount: 5
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRGlass1
|
||||
amount: 5
|
||||
- !type:SpawnPrototype
|
||||
prototype: CableApcStack1
|
||||
amount: 2
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 2
|
||||
- tool: Screwing
|
||||
doAfter: 4
|
||||
|
||||
# Departmental deconstructs
|
||||
- node: ShelfBar
|
||||
entity: ShelfBar
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 6
|
||||
steps:
|
||||
- tool: Prying
|
||||
doAfter: 3
|
||||
|
||||
- node: ShelfKitchen
|
||||
entity: ShelfKitchen
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: PartRodMetal
|
||||
amount: 2
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetSteel1
|
||||
amount: 5
|
||||
- !type:SpawnPrototype
|
||||
prototype: MaterialWoodPlank1
|
||||
amount: 3
|
||||
steps:
|
||||
- tool: Screwing
|
||||
doAfter: 2
|
||||
- tool: Welding
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 1
|
||||
|
||||
- node: ShelfChemistry
|
||||
entity: ShelfChemistry
|
||||
edges:
|
||||
- to: start
|
||||
completed:
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPlasteel1
|
||||
amount: 2
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetPlastic1
|
||||
amount: 5
|
||||
- !type:SpawnPrototype
|
||||
prototype: SheetRGlass1
|
||||
amount: 5
|
||||
- !type:SpawnPrototype
|
||||
prototype: CableApcStack1
|
||||
amount: 2
|
||||
steps:
|
||||
- tool: Welding
|
||||
doAfter: 2
|
||||
- tool: Screwing
|
||||
doAfter: 1
|
||||
- tool: Anchoring
|
||||
doAfter: 2
|
||||
- tool: Prying
|
||||
doAfter: 4
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: constructionGraph
|
||||
- type: constructionGraph
|
||||
id: BlastDoor
|
||||
start: start
|
||||
graph:
|
||||
@@ -47,7 +47,7 @@
|
||||
steps:
|
||||
- tag: DoorElectronics
|
||||
store: board
|
||||
name: Door Electronics
|
||||
name: door electronics
|
||||
icon:
|
||||
sprite: "Objects/Misc/module.rsi"
|
||||
state: "door_electronics"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: constructionGraph
|
||||
- type: constructionGraph
|
||||
id: Firelock
|
||||
start: start
|
||||
graph:
|
||||
@@ -50,7 +50,7 @@
|
||||
steps:
|
||||
- tag: FirelockElectronics
|
||||
store: board
|
||||
name: Firelock Electronics
|
||||
name: firelock electronics
|
||||
icon:
|
||||
sprite: "Objects/Misc/module.rsi"
|
||||
state: "mainboard"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: constructionGraph
|
||||
- type: constructionGraph
|
||||
id: GlassBox
|
||||
start: start
|
||||
graph:
|
||||
@@ -42,7 +42,7 @@
|
||||
- !type:EntityAnchored
|
||||
steps:
|
||||
- tag: SignalTrigger
|
||||
name: a Signal Trigger
|
||||
name: a signal trigger
|
||||
icon:
|
||||
sprite: Objects/Devices/signaltrigger.rsi
|
||||
state: signaltrigger
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: constructionGraph
|
||||
- type: constructionGraph
|
||||
id: Shutters
|
||||
start: start
|
||||
graph:
|
||||
@@ -45,7 +45,7 @@
|
||||
anchored: true
|
||||
steps:
|
||||
- component: DoorElectronics
|
||||
name: Door Electronics
|
||||
name: door electronics
|
||||
icon:
|
||||
sprite: "Objects/Misc/module.rsi"
|
||||
state: "door_electronics"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: constructionGraph
|
||||
- type: constructionGraph
|
||||
id: DisposalMachine
|
||||
start: start
|
||||
graph:
|
||||
@@ -64,7 +64,7 @@
|
||||
- to: frame_mailing
|
||||
steps:
|
||||
- tag: MailingUnitElectronics
|
||||
name: Mailing Unit Electronics
|
||||
name: mailing unit electronics
|
||||
icon:
|
||||
sprite: "Objects/Misc/module.rsi"
|
||||
state: "net_wired"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user