@@ -1,11 +1,19 @@
|
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using System.Collections.Generic;
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using Robust.Shared.IoC;
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using Robust.Server.Interfaces.Timing;
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||||
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namespace Content.Server.GameObjects.EntitySystems
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{
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class PowerApcSystem : EntitySystem
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public sealed class ApcSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IPauseManager _pauseManager;
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#pragma warning restore 649
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public override void Initialize()
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{
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||||
EntityQuery = new TypeEntityQuery(typeof(ApcComponent));
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@@ -13,10 +21,20 @@ namespace Content.Server.GameObjects.EntitySystems
|
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|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
var uniqueApcNets = new HashSet<IApcNet>(); //could be improved by maintaining set instead of getting collection every frame
|
||||
foreach (var entity in RelevantEntities)
|
||||
{
|
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var comp = entity.GetComponent<ApcComponent>();
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||||
comp.OnUpdate();
|
||||
if (_pauseManager.IsEntityPaused(entity))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var apc = entity.GetComponent<ApcComponent>();
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||||
uniqueApcNets.Add(apc.Net);
|
||||
entity.GetComponent<ApcComponent>().Update();
|
||||
}
|
||||
foreach (var apcNet in uniqueApcNets)
|
||||
{
|
||||
apcNet.Update(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
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Block a user