Refactor guard bell (#1553)
* Remove maps edits * fix from review * Remove unused CP14 alert levels (fixing YAML) * fix missing prototype CP14GuardBell * fix from review 2 * fix TriggerSystem partial --------- Co-authored-by: Jordan FUMA <@jfa>
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@@ -95,6 +95,7 @@ namespace Content.Server.Explosion.EntitySystems
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InitializeTimedCollide();
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InitializeVoice();
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InitializeMobstate();
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InitializeDamageReceived(); //CP14 trigger on damage partial
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SubscribeLocalEvent<TriggerOnSpawnComponent, MapInitEvent>(OnSpawnTriggered);
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SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
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