[Fix] move ninja objectives into NinjaRole (#15490)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-04-17 22:32:05 +00:00
committed by GitHub
parent 60559ad1c1
commit 251f429fb3
15 changed files with 276 additions and 241 deletions

View File

@@ -8,12 +8,12 @@ using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Configurations;
using Content.Server.Ghost.Roles.Events;
using Content.Server.Mind.Components;
using Content.Server.Ninja;
using Content.Server.Ninja.Components;
using Content.Server.Objectives;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.PowerCell;
using Content.Server.Traitor;
using Content.Server.Warps;
using Content.Shared.Alert;
using Content.Shared.Doors.Components;
@@ -32,6 +32,7 @@ using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace Content.Server.Ninja.Systems;
@@ -89,6 +90,49 @@ public sealed class NinjaSystem : SharedNinjaSystem
GreetNinja(mind);
}
/// <summary>
/// Download the given set of nodes, returning how many new nodes were downloaded.'
/// </summary>
public int Download(EntityUid uid, List<string> ids)
{
if (!GetNinjaRole(uid, out var role))
return 0;
var oldCount = role.DownloadedNodes.Count;
role.DownloadedNodes.UnionWith(ids);
var newCount = role.DownloadedNodes.Count;
return newCount - oldCount;
}
/// <summary>
/// Gets a ninja's role using the player's mind
/// </summary>
public static bool GetNinjaRole(Mind.Mind? mind, [NotNullWhen(true)] out NinjaRole? role)
{
if (mind == null)
{
role = null;
return false;
}
role = (NinjaRole?) mind.AllRoles
.Where(r => r is NinjaRole)
.FirstOrDefault();
return role != null;
}
/// <summary>
/// Gets a ninja's role using the player's entity id
/// </summary>
public bool GetNinjaRole(EntityUid uid, [NotNullWhen(true)] out NinjaRole? role)
{
role = null;
if (!TryComp<MindComponent>(uid, out var mind))
return false;
return GetNinjaRole(mind.Mind, out role);
}
/// <summary>
/// Returns the space ninja spawn gamerule's config
/// </summary>
@@ -150,14 +194,17 @@ public sealed class NinjaSystem : SharedNinjaSystem
return GetNinjaBattery(user, out var battery) && battery.TryUseCharge(charge);
}
public override void CallInThreat(NinjaComponent comp)
/// <summary>
/// Completes the objective, makes announcement and adds rule of a random threat.
/// </summary>
public void CallInThreat(EntityUid uid)
{
base.CallInThreat(comp);
var config = RuleConfig();
if (config.Threats.Count == 0)
if (config.Threats.Count == 0 || !GetNinjaRole(uid, out var role) || role.CalledInThreat)
return;
role.CalledInThreat = true;
var threat = _random.Pick(config.Threats);
if (_proto.TryIndex<GameRulePrototype>(threat.Rule, out var rule))
{
@@ -224,7 +271,38 @@ public sealed class NinjaSystem : SharedNinjaSystem
_implants.ForceImplant(uid, implant, implantComp);
}
}
private void OnNinjaSpawned(EntityUid uid, NinjaComponent comp, GhostRoleSpawnerUsedEvent args)
{
// inherit spawner's station grid
if (TryComp<NinjaStationGridComponent>(args.Spawner, out var station))
SetNinjaStationGrid(uid, station.Grid);
}
private void OnNinjaMindAdded(EntityUid uid, NinjaComponent comp, MindAddedMessage args)
{
Logger.ErrorS("ninja_testing", "AMONG US 2 RELASED");
if (TryComp<MindComponent>(uid, out var mind) && mind.Mind != null)
GreetNinja(mind.Mind);
}
private void GreetNinja(Mind.Mind mind)
{
Logger.ErrorS("ninja_testing", "GREETING");
if (!mind.TryGetSession(out var session))
return;
var config = RuleConfig();
var role = new NinjaRole(mind, _proto.Index<AntagPrototype>("SpaceNinja"));
mind.AddRole(role);
_traitorRule.Traitors.Add(role);
foreach (var objective in config.Objectives)
{
AddObjective(mind, objective);
}
Logger.ErrorS("ninja_testing", "added role");
// choose spider charge detonation point
// currently based on warp points, something better could be done (but would likely require mapping work)
var warps = new List<EntityUid>();
@@ -237,35 +315,7 @@ public sealed class NinjaSystem : SharedNinjaSystem
}
if (warps.Count > 0)
comp.SpiderChargeTarget = _random.Pick(warps);
}
private void OnNinjaSpawned(EntityUid uid, NinjaComponent comp, GhostRoleSpawnerUsedEvent args)
{
// inherit spawner's station grid
if (TryComp<NinjaStationGridComponent>(args.Spawner, out var station))
SetNinjaStationGrid(uid, station.Grid);
}
private void OnNinjaMindAdded(EntityUid uid, NinjaComponent comp, MindAddedMessage args)
{
if (TryComp<MindComponent>(uid, out var mind) && mind.Mind != null)
GreetNinja(mind.Mind);
}
private void GreetNinja(Mind.Mind mind)
{
if (!mind.TryGetSession(out var session))
return;
var config = RuleConfig();
var role = new TraitorRole(mind, _proto.Index<AntagPrototype>("SpaceNinja"));
mind.AddRole(role);
_traitorRule.Traitors.Add(role);
foreach (var objective in config.Objectives)
{
AddObjective(mind, objective);
}
role.SpiderChargeTarget = _random.Pick(warps);
_audio.PlayGlobal(config.GreetingSound, Filter.Empty().AddPlayer(session), false, AudioParams.Default);
_chatMan.DispatchServerMessage(session, Loc.GetString("ninja-role-greeting"));
@@ -285,8 +335,8 @@ public sealed class NinjaSystem : SharedNinjaSystem
private void OnDoorEmagged(EntityUid uid, DoorComponent door, ref DoorEmaggedEvent args)
{
// make sure it's a ninja doorjacking it
if (TryComp<NinjaComponent>(args.UserUid, out var ninja))
ninja.DoorsJacked++;
if (GetNinjaRole(args.UserUid, out var role))
role.DoorsJacked++;
}
private void UpdateNinja(EntityUid uid, NinjaComponent ninja, float frameTime)