Adds new speech bubble opacity sliders to the accessibility menu. (#35346)
* Adds new accessibility slider for speech bubble text opacity. Adds new accessibility slider for speech bubble background opacity. Adds new Cvars to track speech bubble text and background opacity settings. * Adds a separate option slider for the opacity of the speaker's name on speech bubbles. * Changes text and speaker default opacity to 100%, as it was before. * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -217,7 +217,7 @@ namespace Content.Client.Chat.UI
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{
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StyleClasses = { "speechBox", speechStyleClass },
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Children = { label },
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ModulateSelfOverride = Color.White.WithAlpha(0.75f)
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ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleBackgroundOpacity))
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};
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return panel;
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@@ -247,21 +247,23 @@ namespace Content.Client.Chat.UI
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{
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StyleClasses = { "speechBox", speechStyleClass },
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Children = { label },
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ModulateSelfOverride = Color.White.WithAlpha(0.75f)
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ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleBackgroundOpacity)),
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};
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return unfanciedPanel;
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}
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var bubbleHeader = new RichTextLabel
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{
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Margin = new Thickness(1, 1, 1, 1)
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ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleSpeakerOpacity)),
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Margin = new Thickness(1, 1, 1, 1),
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};
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var bubbleContent = new RichTextLabel
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{
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ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleTextOpacity)),
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MaxWidth = SpeechMaxWidth,
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Margin = new Thickness(2, 6, 2, 2),
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StyleClasses = { "bubbleContent" }
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StyleClasses = { "bubbleContent" },
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};
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//We'll be honest. *Yes* this is hacky. Doing this in a cleaner way would require a bottom-up refactor of how saycode handles sending chat messages. -Myr
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@@ -273,7 +275,7 @@ namespace Content.Client.Chat.UI
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{
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StyleClasses = { "speechBox", speechStyleClass },
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Children = { bubbleContent },
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ModulateSelfOverride = Color.White.WithAlpha(0.75f),
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ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.SpeechBubbleBackgroundOpacity)),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Bottom,
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Margin = new Thickness(4, 14, 4, 2)
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@@ -283,7 +285,7 @@ namespace Content.Client.Chat.UI
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{
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StyleClasses = { "speechBox", speechStyleClass },
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Children = { bubbleHeader },
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ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.ChatFancyNameBackground) ? 0.75f : 0f),
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ModulateSelfOverride = Color.White.WithAlpha(ConfigManager.GetCVar(CCVars.ChatFancyNameBackground) ? ConfigManager.GetCVar(CCVars.SpeechBubbleBackgroundOpacity) : 0f),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Top
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};
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@@ -7,8 +7,11 @@
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<CheckBox Name="ReducedMotionCheckBox" Text="{Loc 'ui-options-reduced-motion'}" />
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<CheckBox Name="EnableColorNameCheckBox" Text="{Loc 'ui-options-enable-color-name'}" />
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<CheckBox Name="ColorblindFriendlyCheckBox" Text="{Loc 'ui-options-colorblind-friendly'}" />
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<ui:OptionSlider Name="ChatWindowOpacitySlider" Title="{Loc 'ui-options-chat-window-opacity'}" />
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<ui:OptionSlider Name="ScreenShakeIntensitySlider" Title="{Loc 'ui-options-screen-shake-intensity'}" />
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<ui:OptionSlider Name="ChatWindowOpacitySlider" Title="{Loc 'ui-options-chat-window-opacity'}" />
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<ui:OptionSlider Name="SpeechBubbleTextOpacitySlider" Title="{Loc 'ui-options-speech-bubble-text-opacity'}" />
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<ui:OptionSlider Name="SpeechBubbleSpeakerOpacitySlider" Title="{Loc 'ui-options-speech-bubble-speaker-opacity'}" />
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<ui:OptionSlider Name="SpeechBubbleBackgroundOpacitySlider" Title="{Loc 'ui-options-speech-bubble-background-opacity'}" />
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</BoxContainer>
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</ScrollContainer>
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<ui:OptionsTabControlRow Name="Control" Access="Public" />
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@@ -15,8 +15,11 @@ public sealed partial class AccessibilityTab : Control
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Control.AddOptionCheckBox(CCVars.ChatEnableColorName, EnableColorNameCheckBox);
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Control.AddOptionCheckBox(CCVars.AccessibilityColorblindFriendly, ColorblindFriendlyCheckBox);
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Control.AddOptionCheckBox(CCVars.ReducedMotion, ReducedMotionCheckBox);
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Control.AddOptionPercentSlider(CCVars.ChatWindowOpacity, ChatWindowOpacitySlider);
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Control.AddOptionPercentSlider(CCVars.ScreenShakeIntensity, ScreenShakeIntensitySlider);
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Control.AddOptionPercentSlider(CCVars.ChatWindowOpacity, ChatWindowOpacitySlider);
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Control.AddOptionPercentSlider(CCVars.SpeechBubbleTextOpacity, SpeechBubbleTextOpacitySlider);
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Control.AddOptionPercentSlider(CCVars.SpeechBubbleSpeakerOpacity, SpeechBubbleSpeakerOpacitySlider);
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Control.AddOptionPercentSlider(CCVars.SpeechBubbleBackgroundOpacity, SpeechBubbleBackgroundOpacitySlider);
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Control.Initialize();
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}
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