localize eng name species generation

This commit is contained in:
Ed
2024-06-02 15:32:55 +03:00
parent 456b9a3ccb
commit 26957472ac
2 changed files with 389 additions and 393 deletions

View File

@@ -10,9 +10,8 @@ namespace Content.Shared.Localizations
[Dependency] private readonly ILocalizationManager _loc = default!;
// If you want to change your codebase's language, do it here.
private const string Culture = "ru-RU"; // CrystallPunk-Localization
private const string FallbackCulture = "en-US"; // CrystallPunk-Localization
//Creating an English CrystallPunk server? Set Culture to "en-US" and FallbackCulture to "en-defaults"
private const string Culture = "en-US"; // CrystallPunk-Localization
//Creating an English CrystallPunk server? Set Culture to "en-US"
/// <summary>
/// Custom format strings used for parsing and displaying minutes:seconds timespans.
@@ -28,11 +27,8 @@ namespace Content.Shared.Localizations
public void Initialize()
{
var culture = new CultureInfo(Culture);
var fallbackCulture = new CultureInfo(FallbackCulture);
_loc.LoadCulture(culture);
_loc.LoadCulture(fallbackCulture); // CrystallPunk-Localization
_loc.SetFallbackCluture(fallbackCulture); // CrystallPunk-Localization
_loc.AddFunction(culture, "PRESSURE", FormatPressure);
_loc.AddFunction(culture, "POWERWATTS", FormatPowerWatts);
_loc.AddFunction(culture, "POWERJOULES", FormatPowerJoules);