Refactor PacificationSystem (#18715)
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@@ -1,4 +1,4 @@
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- type: alertOrder
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- type: alertOrder
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# Defines ordering in alert tab, higher up = higher in tab.
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# List below can contain alert type or category, if both are present the id will take precedence.
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# If item is not in list it will go at the bottom (ties broken by alert type enum value)
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@@ -22,6 +22,7 @@
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- category: Hunger
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- category: Thirst
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- alertType: Magboots
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- alertType: Pacified
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- type: alert
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id: LowOxygen
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@@ -323,6 +324,14 @@
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minSeverity: 0
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maxSeverity: 10
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- type: alert
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id: Pacified
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icons:
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- sprite: /Textures/Interface/Alerts/pacified.rsi
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state: icon
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name: alerts-pacified-name
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description: alerts-pacified-desc
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- type: alert
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id: Debug1
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icons:
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@@ -1,4 +1,4 @@
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- type: trait
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- type: trait
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id: Blindness
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name: trait-blindness-name
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description: trait-blindness-desc
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@@ -22,7 +22,7 @@
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id: Pacifist
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name: trait-pacifist-name
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components:
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- type: Pacifist
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- type: Pacified
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- type: trait
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id: Paracusia
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