emitter visuals update (#13382)
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@@ -30,9 +30,11 @@
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- state: beam
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shader: unshaded
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visible: false
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map: ["enum.EmitterVisualLayers.Lights"]
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- state: lock
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shader: unshaded
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visible: false
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map: ["enum.StorageVisualLayers.Lock"]
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- type: Emitter
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- type: Gun
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fireRate: 10 #just has to be fast enough to keep up with upgrades
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@@ -72,8 +74,6 @@
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- type: Pullable
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- type: Rotatable
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- type: Appearance
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visuals:
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- type: EmitterVisualizer
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- type: Lock
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locked: false
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- type: AccessReader
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