* Reapply "FTL + AI fixes (#31952)" (#31968)
This reverts commit c46a4ab876.
* Update
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using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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/// <summary>
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/// Makes the entity immune to FTL arrival landing AKA smimsh.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class FTLSmashImmuneComponent : Component;
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12
Content.Shared/Shuttles/Components/NoFTLComponent.cs
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12
Content.Shared/Shuttles/Components/NoFTLComponent.cs
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using Robust.Shared.GameStates;
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namespace Content.Shared.Shuttles.Components;
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/// <summary>
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/// Prevents the attached entity from taking FTL.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class NoFTLComponent : Component
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{
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}
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