Revert "plutonium core steal objective" (#29578)
Revert "plutonium core steal objective (#26786)"
This reverts commit f6ce07289a.
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2a7bdd9b08
@@ -121,19 +121,6 @@
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- id: ClothingHandsGlovesCombat
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- id: ClothingMaskGasSyndicate
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- type: entity
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parent: ToolboxSyndicate
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id: ToolboxSyndicateFilledCoreExtraction
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suffix: Filled, Core Extraction
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components:
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- type: StorageFill
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contents:
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- id: Crowbar
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- id: Welder
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- id: Wrench
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- id: ThinTippedScrewdriver
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- id: NukeCoreContainer
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- type: entity
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id: ToolboxGoldFilled
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name: golden toolbox
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@@ -1727,23 +1727,3 @@
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blacklist:
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components:
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- SurplusBundle
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# Objective-specific
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- type: listing
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id: UplinkCoreExtractionToolbox
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name: uplink-core-extraction-toolbox-name
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description: uplink-core-extraction-toolbox-desc
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icon:
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sprite: Objects/Misc/nuke_core_container.rsi
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state: closed
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productEntity: ToolboxSyndicateFilledCoreExtraction
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categories:
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- UplinkObjectives
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conditions:
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- !type:ObjectiveUnlockCondition
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- !type:ListingLimitedStockCondition
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stock: 1
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- !type:BuyerWhitelistCondition
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blacklist:
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components:
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- SurplusBundle
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@@ -1,63 +0,0 @@
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- type: entity
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parent: BaseItem
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id: PlutoniumCore
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name: plutonium core
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description: Extremely radioactive, even looking at this with the naked eye is dangerous.
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components:
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- type: Sprite
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sprite: Objects/Misc/plutonium_core.rsi
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state: icon
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- type: StealTarget
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stealGroup: PlutoniumCore
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- type: RadiationSource
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intensity: 4
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slope: 1
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- type: StaticPrice
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price: 49000
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- type: Tag
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tags:
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- PlutoniumCore
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- type: entity
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parent: [BaseItem, BaseItemCabinet]
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id: NukeCoreContainer
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name: nuke core container
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description: Solid container for radioactive objects.
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components:
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- type: Sprite
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sprite: Objects/Misc/nuke_core_container.rsi
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layers:
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- state: closed
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map: [ "enum.OpenableVisuals.Layer" ]
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- state: core_closed
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map: [ "enum.ItemCabinetVisuals.Layer" ]
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visible: false
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shader: unshaded
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- type: Item
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size: Normal
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shape:
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- 0,0,1,1
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- type: RadiationBlockingContainer
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resistance: 4
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- type: SealingCabinet
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sealedPopup: nuke-core-container-sealed-popup
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- type: ItemSlots
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slots:
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ItemCabinet:
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whitelist:
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tags:
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- PlutoniumCore
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whitelistFailPopup: nuke-core-container-whitelist-fail-popup
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- type: GenericVisualizer
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visuals:
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enum.OpenableVisuals.Opened:
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enum.OpenableVisuals.Layer:
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True: { state: open }
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False: { state: closed }
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enum.ItemCabinetVisuals.Layer:
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True: { state: core_open }
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False: { state: core_closed }
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enum.ItemCabinetVisuals.ContainsItem:
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enum.ItemCabinetVisuals.Layer:
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True: { visible: true }
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False: { visible: false }
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@@ -1,10 +0,0 @@
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- type: entity
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parent: Screwdriver
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id: ThinTippedScrewdriver
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description: A screwdriver with an ultra thin tip that's carefully designed to boost screwing speed.
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suffix: DO NOT MAP
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components:
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- type: Tool
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qualities:
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- Screwing
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- FineScrewing
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@@ -1,8 +1,8 @@
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- type: entity
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abstract: true
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parent: [BaseStructure, StructureWheeled]
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id: BaseNuclearBomb
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id: NuclearBomb
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name: nuclear fission explosive
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description: You probably shouldn't stick around to see if this is armed.
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components:
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- type: Transform
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anchored: true
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@@ -61,23 +61,6 @@
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- MachineMask
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layer:
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- HalfWallLayer
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- type: InteractionOutline
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- type: CargoSellBlacklist
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- type: ArrivalsBlacklist
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- type: WarpPoint
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follow: true
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location: nuclear bomb
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- type: StealTarget
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stealGroup: NuclearBomb
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- type: Construction
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graph: NuclearBomb
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deconstructionTarget: disarmed
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- type: entity
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parent: BaseNuclearBomb
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id: NuclearBomb
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description: You probably shouldn't stick around to see if this is armed.
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components:
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- type: PointLight
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enabled: false
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radius: 4
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@@ -107,6 +90,7 @@
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- NukeDisk
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alertLevelOnActivate: delta
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alertLevelOnDeactivate: green
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- type: InteractionOutline
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- type: ActivatableUI
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key: enum.NukeUiKey.Key
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- type: UserInterface
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@@ -115,12 +99,17 @@
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type: NukeBoundUserInterface
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- type: StaticPrice
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price: 50000 # YOU STOLE A NUCLEAR FISSION EXPLOSIVE?!
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- type: CargoSellBlacklist
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- type: ArrivalsBlacklist
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- type: ItemSlots
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- type: ContainerContainer
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containers:
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Nuke: !type:ContainerSlot
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- type: Construction
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node: nuke
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- type: StealTarget
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stealGroup: NuclearBomb
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- type: WarpPoint
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follow: true
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location: nuclear bomb
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- type: entity
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parent: NuclearBomb
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@@ -132,17 +121,6 @@
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- type: Physics
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bodyType: Dynamic
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- type: entity
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parent: BaseNuclearBomb
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id: NuclearBombDisarmed
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suffix: Disarmed
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description: "You can clearly see that this can't be armed, given its lack of nuclear material."
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components:
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- type: StaticPrice
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price: 1000 # fancy paperweight
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- type: Construction
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node: disarmed
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- type: entity
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parent: StorageTank
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id: NuclearBombKeg
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@@ -14,6 +14,7 @@
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CMOHyposprayStealObjective: 1
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CMOCrewMonitorStealObjective: 1
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RDHardsuitStealObjective: 1
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NukeDiskStealObjective: 1
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MagbootsStealObjective: 1
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CorgiMeatStealObjective: 1
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ClipboardStealObjective: 1
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@@ -21,8 +22,6 @@
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CaptainJetpackStealObjective: 0.5
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HandTeleporterStealObjective: 0.5
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SecretDocumentsStealObjective: 0.5
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PlutoniumCoreStealObjective: 0.5
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NukeDiskStealObjective: 0.25
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- type: weightedRandom
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id: TraitorObjectiveGroupKill
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@@ -84,13 +84,6 @@
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sprite: Objects/Misc/nukedisk.rsi
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state: icon
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- type: stealTargetGroup
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id: PlutoniumCore
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name: plutonium core
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sprite:
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sprite: Objects/Misc/plutonium_core.rsi
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state: icon
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# Thief Collection
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- type: stealTargetGroup
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@@ -293,21 +293,3 @@
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- type: StealCondition
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stealGroup: NukeDisk
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owner: objective-condition-steal-station
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# Station
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- type: entity
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noSpawn: true
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parent: BaseTraitorStealObjective
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id: PlutoniumCoreStealObjective
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components:
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- type: Objective
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# its hard to steal and leaves evidence, but you can get away with it.
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difficulty: 3.5
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- type: NotCommandRequirement
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- type: StealCondition
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stealGroup: PlutoniumCore
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owner: objective-condition-steal-nuclear-bomb
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- type: StoreUnlocker
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listings:
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- UplinkCoreExtractionToolbox
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@@ -1,79 +0,0 @@
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- type: constructionGraph
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id: NuclearBomb
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start: disarmed
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graph:
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- node: disarmed
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entity: NuclearBombDisarmed
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edges:
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- to: core_exposed
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steps:
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- tag: PlutoniumCore
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name: "a plutonium core"
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icon:
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sprite: Objects/Misc/plutonium_core.rsi
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state: icon
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doAfter: 1
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- node: core_exposed
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edges:
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- to: disarmed
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completed:
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- !type:GivePrototype
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prototype: PlutoniumCore
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steps:
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- tool: Prying
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doAfter: 2
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- to: panel_removed
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steps:
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- material: Plasteel
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amount: 8
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doAfter: 2
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- tool: Welding
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doAfter: 4
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- node: panel_removed
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edges:
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- to: core_exposed
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completed:
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- !type:GivePrototype
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prototype: SheetPlasteel1
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amount: 8
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steps:
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- tool: Welding
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doAfter: 6
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- tool: Anchoring
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doAfter: 2
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- tool: Welding
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doAfter: 8
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- to: panel_exposed
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steps:
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- material: Plasteel
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amount: 4
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doAfter: 2
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- tool: Welding
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doAfter: 2
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- node: panel_exposed
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edges:
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- to: panel_removed
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completed:
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- !type:GivePrototype
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prototype: SheetPlasteel1
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amount: 4
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steps:
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- tool: Welding
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doAfter: 2
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- tool: Prying
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doAfter: 2
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- to: nuke
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steps:
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- tool: FineScrewing
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doAfter: 2
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- node: nuke
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entity: NuclearBomb
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edges:
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- to: panel_exposed
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steps:
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- tool: FineScrewing
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doAfter: 2
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@@ -89,11 +89,6 @@
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name: store-category-pointless
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priority: 10
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- type: storeCategory
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id: UplinkObjectives
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name: store-category-objectives
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priority: 11
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#revenant
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- type: storeCategory
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id: RevenantAbilities
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@@ -16,7 +16,6 @@
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- UplinkWearables
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- UplinkJob
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- UplinkPointless
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- UplinkObjectives
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currencyWhitelist:
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- Telecrystal
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balance:
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@@ -1020,9 +1020,6 @@
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- type: Tag
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id: PlushieSharkPink
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- type: Tag
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id: PlutoniumCore
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- type: Tag
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id: Potato
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@@ -67,11 +67,3 @@
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toolName: tool-quality-rolling-tool-name
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spawn: RollingPin
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icon: { sprite: Objects/Tools/rolling_pin.rsi, state: icon }
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# do not give this to normal tools, its for nuke deconstruction
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- type: tool
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id: FineScrewing
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name: tool-quality-fine-screwing
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toolName: tool-quality-fine-screwing-tool-name
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spawn: ThinTippedScrewdriver
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icon: { sprite: Objects/Tools/screwdriver.rsi, state: screwdriver-map }
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