Handle inventory template updating V2 (#39246)
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@@ -59,7 +59,7 @@ public sealed class ClientClothingSystem : ClothingSystem
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base.Initialize();
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SubscribeLocalEvent<ClothingComponent, GetEquipmentVisualsEvent>(OnGetVisuals);
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SubscribeLocalEvent<ClothingComponent, InventoryTemplateUpdated>(OnInventoryTemplateUpdated);
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SubscribeLocalEvent<InventoryComponent, InventoryTemplateUpdated>(OnInventoryTemplateUpdated);
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SubscribeLocalEvent<InventoryComponent, VisualsChangedEvent>(OnVisualsChanged);
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SubscribeLocalEvent<SpriteComponent, DidUnequipEvent>(OnDidUnequip);
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@@ -82,20 +82,19 @@ public sealed class ClientClothingSystem : ClothingSystem
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}
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}
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private void OnInventoryTemplateUpdated(Entity<ClothingComponent> ent, ref InventoryTemplateUpdated args)
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private void OnInventoryTemplateUpdated(Entity<InventoryComponent> ent, ref InventoryTemplateUpdated args)
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{
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UpdateAllSlots(ent.Owner, clothing: ent.Comp);
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UpdateAllSlots(ent.Owner, ent.Comp);
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}
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private void UpdateAllSlots(
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EntityUid uid,
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InventoryComponent? inventoryComponent = null,
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ClothingComponent? clothing = null)
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InventoryComponent? inventoryComponent = null)
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{
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var enumerator = _inventorySystem.GetSlotEnumerator((uid, inventoryComponent));
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while (enumerator.NextItem(out var item, out var slot))
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{
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RenderEquipment(uid, item, slot.Name, inventoryComponent, clothingComponent: clothing);
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RenderEquipment(uid, item, slot.Name, inventoryComponent);
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}
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}
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