Demiplan polishing 2 (#528)
* wizden PR copy * starter rooms * grass geode location, new modifiers
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@@ -24,7 +24,7 @@ public sealed class RoomFillSystem : EntitySystem
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if (xform.GridUid != null)
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{
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var random = new Random();
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var room = _dungeon.GetRoomPrototype(component.Size, random, component.RoomWhitelist);
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var room = _dungeon.GetRoomPrototype(random, component.RoomWhitelist, component.Size);
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if (room != null)
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{
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