Refactor map loading & saving (#34020)
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@@ -16,26 +16,11 @@ tilemap:
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entities:
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- proto: ""
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entities:
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- uid: 1
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components:
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- type: MetaData
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name: Map Entity
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- type: Transform
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- type: Map
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mapPaused: True
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- type: PhysicsMap
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- type: GridTree
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- type: MovedGrids
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- type: Broadphase
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- type: OccluderTree
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- type: LoadedMap
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- uid: 2
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components:
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- type: MetaData
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name: grid
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- type: Transform
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pos: -7.6484375,2.8046875
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parent: 1
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- type: MapGrid
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chunks:
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0,0:
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@@ -454,7 +454,7 @@
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duration: 1
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- type: RuleGrids
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- type: LoadMapRule
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mapPath: /Maps/Shuttles/ShuttleEvent/striker.yml
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gridPath: /Maps/Shuttles/ShuttleEvent/striker.yml
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- type: NukeopsRule
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roundEndBehavior: Nothing
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- type: AntagSelection
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@@ -1,5 +1,6 @@
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- type: gameMap
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id: CentComm
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isGrid: true # Did you know that centcomm is the only "game map" that isn't actually a map? Send help.
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mapName: 'Central Command'
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mapPath: /Maps/centcomm.yml
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minPlayers: 10
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