Trigger Refactor (#39034)
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@@ -1,7 +0,0 @@
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using Content.Shared.Explosion.EntitySystems;
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namespace Content.Client.Explosion;
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public sealed class SmokeOnTriggerSystem : SharedSmokeOnTriggerSystem
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{
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}
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@@ -1,7 +0,0 @@
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using Content.Shared.Explosion;
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using Content.Shared.Explosion.Components;
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namespace Content.Client.Explosion;
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[RegisterComponent, Access(typeof(TriggerSystem))]
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public sealed partial class TriggerOnProximityComponent : SharedTriggerOnProximityComponent {}
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@@ -1,10 +0,0 @@
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namespace Content.Client.Explosion;
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public sealed partial class TriggerSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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InitializeProximity();
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}
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}
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@@ -1,5 +1,6 @@
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using Content.Shared.HotPotato;
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using Robust.Shared.Random;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client.HotPotato;
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@@ -10,6 +11,9 @@ public sealed class HotPotatoSystem : SharedHotPotatoSystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private readonly EntProtoId _hotPotatoEffectId = "HotPotatoEffect";
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// TODO: particle system
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -23,7 +27,7 @@ public sealed class HotPotatoSystem : SharedHotPotatoSystem
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if (_timing.CurTime < comp.TargetTime)
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continue;
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comp.TargetTime = _timing.CurTime + TimeSpan.FromSeconds(comp.EffectCooldown);
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Spawn("HotPotatoEffect", _transform.GetMapCoordinates(uid).Offset(_random.NextVector2(0.25f)));
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Spawn(_hotPotatoEffectId, _transform.GetMapCoordinates(uid).Offset(_random.NextVector2(0.25f)));
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}
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}
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}
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@@ -1,7 +1,8 @@
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using Content.Client.Trigger.Systems;
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using Robust.Client.Animations;
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using Robust.Shared.Audio;
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namespace Content.Client.Trigger;
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namespace Content.Client.Trigger.Components;
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[RegisterComponent]
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[Access(typeof(TimerTriggerVisualizerSystem))]
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@@ -16,28 +17,27 @@ public sealed partial class TimerTriggerVisualsComponent : Component
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/// <summary>
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/// The RSI state used while the device has not been primed.
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/// </summary>
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[DataField("unprimedSprite")]
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public string UnprimedSprite = "icon";
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/// <summary>
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/// The RSI state used when the device is primed.
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/// Not VVWrite-able because it's only used at component init to construct the priming animation.
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/// </summary>
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[DataField("primingSprite")]
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[DataField]
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public string PrimingSprite = "primed";
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/// <summary>
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/// The sound played when the device is primed.
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/// Not VVWrite-able because it's only used at component init to construct the priming animation.
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/// </summary>
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[DataField("primingSound")]
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[DataField, ViewVariables]
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public SoundSpecifier? PrimingSound;
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/// <summary>
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/// The actual priming animation.
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/// Constructed at component init from the sprite and sound.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables]
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public Animation PrimingAnimation = default!;
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}
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@@ -1,11 +1,12 @@
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using Content.Shared.Trigger;
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using Content.Shared.Trigger.Components.Triggers;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Animations;
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namespace Content.Client.Explosion;
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namespace Content.Client.Trigger.Systems;
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public sealed partial class TriggerSystem
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public sealed class ProximityTriggerAnimationSystem : EntitySystem
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{
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[Dependency] private readonly AnimationPlayerSystem _player = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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@@ -18,7 +19,7 @@ public sealed partial class TriggerSystem
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private const string AnimKey = "proximity";
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private static readonly Animation _flasherAnimation = new Animation
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private static readonly Animation FlasherAnimation = new Animation
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{
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Length = TimeSpan.FromSeconds(0.6f),
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AnimationTracks = {
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@@ -42,8 +43,10 @@ public sealed partial class TriggerSystem
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}
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};
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private void InitializeProximity()
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TriggerOnProximityComponent, ComponentInit>(OnProximityInit);
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SubscribeLocalEvent<TriggerOnProximityComponent, AppearanceChangeEvent>(OnProxAppChange);
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SubscribeLocalEvent<TriggerOnProximityComponent, AnimationCompletedEvent>(OnProxAnimation);
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@@ -94,7 +97,7 @@ public sealed partial class TriggerSystem
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break;
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case ProximityTriggerVisuals.Active:
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if (_player.HasRunningAnimation(uid, player, AnimKey)) return;
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_player.Play((uid, player), _flasherAnimation, AnimKey);
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_player.Play((uid, player), FlasherAnimation, AnimKey);
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break;
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case ProximityTriggerVisuals.Off:
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default:
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@@ -0,0 +1,5 @@
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using Content.Shared.Trigger.Systems;
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namespace Content.Client.Trigger.Systems;
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public sealed class ReleaseGasOnTriggerSystem : SharedReleaseGasOnTriggerSystem;
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@@ -1,11 +1,10 @@
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using Content.Client.Trigger.Components;
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using Content.Shared.Trigger;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Trigger;
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namespace Content.Client.Trigger.Systems;
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public sealed class TimerTriggerVisualizerSystem : VisualizerSystem<TimerTriggerVisualsComponent>
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{
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@@ -17,25 +16,26 @@ public sealed class TimerTriggerVisualizerSystem : VisualizerSystem<TimerTrigger
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SubscribeLocalEvent<TimerTriggerVisualsComponent, ComponentInit>(OnComponentInit);
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}
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private void OnComponentInit(EntityUid uid, TimerTriggerVisualsComponent comp, ComponentInit args)
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private void OnComponentInit(Entity<TimerTriggerVisualsComponent> ent, ref ComponentInit args)
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{
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comp.PrimingAnimation = new Animation
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ent.Comp.PrimingAnimation = new Animation
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{
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Length = TimeSpan.MaxValue,
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AnimationTracks = {
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new AnimationTrackSpriteFlick() {
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new AnimationTrackSpriteFlick()
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{
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LayerKey = TriggerVisualLayers.Base,
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(comp.PrimingSprite, 0f) }
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KeyFrames = { new AnimationTrackSpriteFlick.KeyFrame(ent.Comp.PrimingSprite, 0f) }
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}
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},
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};
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if (comp.PrimingSound != null)
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if (ent.Comp.PrimingSound != null)
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{
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comp.PrimingAnimation.AnimationTracks.Add(
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ent.Comp.PrimingAnimation.AnimationTracks.Add(
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new AnimationTrackPlaySound()
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{
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KeyFrames = { new AnimationTrackPlaySound.KeyFrame(_audioSystem.ResolveSound(comp.PrimingSound), 0) }
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KeyFrames = { new AnimationTrackPlaySound.KeyFrame(_audioSystem.ResolveSound(ent.Comp.PrimingSound), 0) }
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}
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);
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}
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