Trigger Refactor (#39034)
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@@ -1,33 +0,0 @@
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using Content.Server.AlertLevel.Systems;
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namespace Content.Server.AlertLevel;
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/// <summary>
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/// This component is for changing the alert level of the station when triggered.
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/// </summary>
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[RegisterComponent, Access(typeof(AlertLevelChangeOnTriggerSystem))]
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public sealed partial class AlertLevelChangeOnTriggerComponent : Component
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{
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///<summary>
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///The alert level to change to when triggered.
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///</summary>
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[DataField]
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public string Level = "blue";
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/// <summary>
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///Whether to play the sound when the alert level changes.
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/// </summary>
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[DataField]
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public bool PlaySound = true;
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/// <summary>
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///Whether to say the announcement when the alert level changes.
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/// </summary>
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[DataField]
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public bool Announce = true;
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/// <summary>
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///Force the alert change. This applies if the alert level is not selectable or not.
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/// </summary>
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[DataField]
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public bool Force = false;
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}
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@@ -1,27 +0,0 @@
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using Content.Server.AlertLevel;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Station.Systems;
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namespace Content.Server.AlertLevel.Systems;
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public sealed class AlertLevelChangeOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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[Dependency] private readonly StationSystem _station = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AlertLevelChangeOnTriggerComponent, TriggerEvent>(OnTrigger);
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}
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private void OnTrigger(Entity<AlertLevelChangeOnTriggerComponent> ent, ref TriggerEvent args)
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{
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var stationUid = _station.GetOwningStation(ent.Owner);
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if (!stationUid.HasValue)
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return;
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_alertLevelSystem.SetLevel(stationUid.Value, ent.Comp.Level, ent.Comp.PlaySound, ent.Comp.Announce, ent.Comp.Force);
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}
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}
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